准确命中较多;让每4实验攻击伤害点。
Accurate - hits more often; gives 4 exp to Attack per damage point.
放置旗帜,增加近战攻击伤害。冷却时间:60秒。
Place a banner that enhances melee attacks. 60 second recharge.
掌握了钝击伤害的艺术授予您增加攻击伤害和震慑敌人。
Mastery over the art of blunt trauma grants you increased damaged versus Stunned enemies.
我们以为,我们可以把仇恨当作一种武器,来攻击伤害过我们的人。
We think that hating is a weapon that attacks the person who harmed us.
我们以为,我们可以把仇恨当作一种武器,来攻击伤害过我们的人。
We think that hating is weapon that attacks the person who harmed us.
提供你觉知包容你的任何情绪的反应,所以你不可能会被任何的攻击伤害到。
Providing you can contain your emotional reactions, there is no reason why you cannot deflect any such attacks upon you.
奇袭改为:所有终结技不会被躲闪,且使你的背刺,凿击,刀锋,邪恶攻击伤害提高8%。
Surprise Attacks changed to "Your finishing moves can no longer be dodged, and the damage dealt by your Backstab, Gouge, Shiv, and Sinister Strike abilities is increased by 8%".
凶蛮防御现在减少下次对你的物理攻击伤害,数值相当于你攻击强度35%,从65%下调。
Savage Defense now reduces damage from the next physical attack that strikes you by 35% of your attack power, down from 65%.
上图是达到最大加速时的裂魂人,你可以看到,就算是身上只带有护腕和假腿这些早期物品,裂魂人的攻击伤害也相当可观。
The above is Barathrum at full throttle. You can see even with basic early games items like Bracers and Power Treads, you still have a load of damage on each of your swing.
特别快速的(31级)-这个效果使得怪物的移动速度,攻击速度以及施法速度变得更快。拥有快速的头衔的怪物不会增加额外抗性以及攻击伤害。
Fast (Level 31) - This makes monsters run, attack and cast magic faster. Monster granted with fast are granted no additional resistances, nor do their attacks inflict extra damage.
拥有此属性的魔法物品可以帮穿戴者抵消每次攻击的前3点电击伤害。
This property absorbs the first 3 points of lightning damage per attack that the wearer would normally take.
修正了当攻击者有暴击伤害加成时,韧性减免伤害的计算错误。
Corrected the damage modifier calculation for Resilience when the attacker has bonus critical strike damage.
另外,龙之传人的徒手攻击由她选择能造成挥砍伤害,正常情况下徒手攻击是钝击伤害,当选择作为挥砍伤害时,无法造成瘀伤。
In addition, the unarmed strikes of an initiate of the draconic mysteries may deal slashing damage, at her option. Such damage cannot be nonlethal damage.
需要额外注意的情况是匕首。由于匕首在计算瞬发攻击时按1.7速度标准化,因此匕首造成的毁灭打击伤害非常低。
The notable exception to this rule is with daggers. Because they are normalized to 1.7 speed for AP calculations on instant attacks, daggers deal noticeably lower damage with Devastate.
需要额外注意的情况是匕首。由于匕首在计算瞬发攻击时按1.7速度标准化,因此匕首造成的毁灭打击伤害非常低。
The notable exception to this rule is with daggers. Because they are normalized to 1.7 speed for AP calculations on instant attacks, daggers deal noticeably lower damage with Devastate.
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