因为渲染3d世界的方法是如此之多,以至于几乎不可能给出一个在所有情形下都能工作的图形管道的描述。
Because there are so many different methods of rendering 3d worlds, it's nearly impossible to give a description of a graphics pipeline that works in all situations.
在屏幕上渲染文本需要一些资源来描述字符的形状,即字体,还需要一些按照每种文字的规定渲染字符图像的程序。
Rendering text on the screen requires some resource to describe the shapes of the characters, i. e. , the fonts, and some process to render the character images as per script conventions.
结论:这里描述的渲染算法能够用一个精选的符号标记产生多糖结构的高质量的表征。
CONCLUSION: The rendering algorithm described here is able to produce high-quality representations of glycan structures in a chosen symbolic notation.
包括渲染图、平面图、剖面图和建筑师的描述。
Additional renders, plans, sections and a brief architects description after the break.
每个字符图像都关联多种度量,被用来在渲染文本时,描述如何放置和管理它们。
Each glyph image is associated with various metrics which are used to describe how must be placed and managed when rendering text.
在此基础之上,设计分布式集群环境下的动画渲染系统,描述了系统各部分功能,给出相关工作流程。
Based on that, cartoon Rendering system in the distributed cluster is designed, the system's function module is described, and the process of this system is also given.
在此基础之上,设计分布式集群环境下的动画渲染系统,描述了系统各部分功能,给出相关工作流程。
Based on that, cartoon Rendering system in the distributed cluster is designed, the system's function module is described, and the process of this system is also given.
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