超级电网在空间、时间和控制目标等三个维度表现出复杂性,新一代EMS必须与之相适应。
The complexity of super grid is showed in three dimensions of space, time and control objective, new generation of EMS must be compatible with it.
本文针对空间飞行器姿态控制问题,给出了一种基于优化控制与有限时间控制技术的控制方法。
In this paper, a control approach based on optimal control and finite-time control technology is derived for spacecraft.
这也产生了一个显示在当前时间空间的对象(玩家自己控制的角色)与显示在过去时间空间的对象(远程角色对象,AI控制实体)之间的交互问题。
This raises the problem of interaction between objects displayed in present time space (the player's avatar) and objects displayed in a past time space (remote characters, ai entities).
这也产生了一个显示在当前时间空间的对象(玩家自己控制的角色)与显示在过去时间空间的对象(远程角色对象,AI控制实体)之间的交互问题。
This raises the problem of interaction between objects displayed in present time space (the player's avatar) and objects displayed in a past time space (remote characters, ai entities).
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