探索性游戏应该首先奖励探索。
Explorer gameplay should, first and foremost, reward exploring.
我们希望UI不会让世界减色,也不会妨碍游戏的探索性质。
We wanted the user interface to neither detract from the world nor hinder the explorative nature of the game.
我们希望UI不会让世界减色,也不会妨碍游戏的探索性质。
We wanted the user interface to neither detract from the world nor hinder the explorative nature of the game.
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