不管工作流程如何,软件设计者终日从事于无形的、抽象的和灵活的事物——纯智力劳动。
Regardless of workflow, software engineers are all the time working with non-tangible, abstract, and flexible things -- pure mindware.
甚至是将熟悉的形状与抽象的感觉混合在一起,让无形化为有形,就像Tammet所做到的。
Or even blending familiar shapes and sensations with the abstract to make it more tangible as Tammet can do.
这真的没有什麽不一样的,唯一的不同只是,音乐是一个无形的抽象存在而非有形实体。
There's really no difference except for the fact that music is something intangible and abstract and not a physical entity.
人们在认识世界的进程中,一般总是根据自己熟悉的、具体的和有形的事物概念去认识和对待陌生的、抽象的和无形的事物概念。
In the process of knowing the world, people tend to understand abstract or strange concepts on the basis of their familiar or concrete concepts.
人们在认识世界的进程中,一般总是根据自己熟悉的、具体的和有形的事物概念去认识和对待陌生的、抽象的和无形的事物概念。
In the process of knowing the world, people tend to understand abstract or strange concepts on the basis of their familiar or concrete concepts.
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