标记的第一个数字表示以抽象单位计算的时间;第二个使用圆括号括起的可选数字表示在该点终止的请求数。
The marker's first number represents time in abstract units; the second optional number enclosed in parenthesis is the number of requests that terminate at this point.
一方面它是语言系统的抽象单位,有着严格规范的结构,是人们使用语言的基础,在本文中被称作句位。
On the one hand itis an abstract unit (underlying individuals speaking) in language system-strictly regular in structure: it is termed a syncteme in the thesis.
词位被假定为语言词汇系统中潜在于最小单位之下的抽象单位,而最小单位是在不同的语法环境中出现的。
Lexeme — is postulated as the abstract unit underlying the smallest unit in the lexical system of a language, which appears in different grammatical contexts.
这意味你能把完整的、可能比较复杂的序列,抽象为一个单一的概念单位。
This means that you can abstract out a complete, and possibly complex, sequence as a single conceptual unit.
其他的计量单位更加抽象。
点是抽象的单位,它们只在逻辑坐标系上有意义。
Points are abstract units, they only make sense in this mathematical coordinate space.
一个抽象的观念或想法;一个思维单位。
语言中的词汇单位是抽象的、概括的,以各种具体形式存在于言语中,包括凝固形式和分离形式。
The lexical units in language are abstract, existed in speech with different forms, such as solid form and separation form.
音位作为语言中最基本和抽象的语音单位,通常以音位变体的形式出现。
Phonemes, as basic and abstract units in a language, are systematic units to distinguish sounds and meanings.
保持您的语言向下调整的具体单位,直到他们开始得到它,然后慢慢调整备份实现更大的抽象只要他们以下你。
Keep adjusting your language downward towards concrete units until they start to get it, then slowly adjust back up towards greater abstraction so long as they're following you.
对句子进行意义分析时,基本单位称为述谓,这是对句子意义的抽象化。
In semantic analysis of a sentence, the basic unit is called predication, which is the abstraction of the meaning of a sentence.
述谓是句子基本单位,是对句子的抽象化,适用于包括陈述句、祈使句和疑问句。述谓由一个或数个论元和一个谓词组成。
Predication is the abstraction of the meaning of a sentence. it applies to all forms of a sentence, including statements, imperative and interrogative.
摆放工人这个机制要求你去摆放有限制数量的抽象代理单位(例如工人)在可以进行动作的地方。
This mechanic requires you to place a limited number of playing pieces representing agents (i. e. "workers") on a range of possible action Spaces.
摆放工人这个机制要求你去摆放有限制数量的抽象代理单位(例如工人)在可以进行动作的地方。
This mechanic requires you to place a limited number of playing pieces representing agents (i. e. "workers") on a range of possible action Spaces.
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