抗锯齿文本和混合视频的象素映射。
说明如何在绘制文本时使用抗锯齿。
全新的抗锯齿核心引擎技术。
我们正处在实施过程中形态抗锯齿的图形引擎。
We are in the process of implementing Morphological Anti-Aliasing in the graphics engine.
五个级别的抗锯齿:无,夏普,中等,软和非常柔软。
Five levels of anti-aliasing: None, Sharp, Medium, Soft and Very Soft.
定义抗锯齿以及在绘制直线和曲线时如何使用抗锯齿。
Defines antialiasing and how use antialiasing when drawing lines and curves.
使用抗锯齿处理和微调(hinting)以达到更好的输出质量。
这个不透明值可以用来表现两个不同的效果:半透明和抗锯齿。
This opacity value can be used to represent two different effects: translucency and anti-aliasing.
小而无抗锯齿的字体如果没有适当的字符间距,将更加难以阅读。
Small or non-anti-aliased text is most difficult to read with modified letter spacing.
抗锯齿,中低端机器建议关闭,越靠下的选项玩诛仙需要什么配置画质越高。
Anti-aliasing: demanding effect that can significantly reduce performance, so it should be disabled on medium and low-end machines.
在印刷版上配合很好的字体设置,在屏幕上显示未必如此,因为抗锯齿让字体变得摇摇晃晃不稳定。
Fonts that work together well in print don't necessarily work on the screen, since the anti-aliasing makes them unstable and shaky.
一些转换效果还可以调整图片边框的宽度,边框的颜色以及抗锯齿,还有转换的方向等。
Some of the transitions can also be adjusted to tweak the border width, border color, and anti-aliasing, as well as the direction of the transition, if applicable.
具有很好的抗锯齿的JPEG与PNG,很难说:它使图像更平滑,但它创造了更多的颜色。
Antialiasing plays nicely with JPEG, with PNG is harder to say: it makes the image smoother, but it creates more colours.
SP2应用了最新的高级自适应抗锯齿采样算法,新的引擎和现有引擎相比在速度上有了显著的提升。
The latest advanced adaptive Anti-Aliasing sampling algorithms have been implemented within SP2 and provided as a new engine along with significant speed enhancements to the existing engines.
API不用再去说明什么——因为所有与帧缓冲相关的动作例如加载平铺,抗锯齿处理已经充分做好了。
The API does not try to guess anything anymore – all frame buffer related actions such as tile loads & stores, anti-aliasing resolves are done explicitly.
另有一个让事情变得复杂的情况,部分浏览器或操作系统会自动在一定程度上消锯齿,但总的来说,HTML文字是不具有抗锯齿功能的。
Complicating things a little more, some Web browsers and operating systems automatically smooth out HTML text a bit, but as a general rule, HTML text has no anti-aliasing.
为了解决此问题,WPF提供了一种将可视化树中的对象边缘与设备像素“对齐”的方法,从而消除了抗锯齿产生的软边缘。
To address this issue, WPF provides a way for object edges in a visual tree to "snap" to device pixels, eliminating the soft edges produced by anti-aliasing.
形体数据结构形体数据结构使用了一种独特的结构,使得形体的文件大小最小化,并且使得形体在屏幕上的平滑抗锯齿处理非常有效。
Shape data structure the shape data structure USES a unique structure to minimize the size of shapes and to render anti-aliased shapes very efficiently on the screen.
这些扩展提供了诸如位图操作,画笔,抗锯齿和越来越复杂的Primitive渲染中不同像素深度格式,AlphaBlend的支持。
Some of these extensions included different pixel depth formats, alpha blending support in bitmap operations and brushes, anti-aliased primitive rendering and more complex primitive rendering.
因为GDI是为很久以前那些计算能力低下的计算机而开发的,所以它并没有诸如抗锯齿之类的特性,大多数API亦不支持alpha通道。
Since GDI was developed so long ago for computers with meager abilities, it does not have features such as anti-aliased primitives, and most APIs do not have alpha support.
抗锯齿的计算是基于beauty通道,所以当建筑细节隐藏在阴影中,它没有足够的样本进行计算,此外增加的通道也是边缘变得弯弯曲曲。
Its calculation is based on the beauty pass so whenever a detail was in shade it didn't use enough samples there and the additional passes had zigzagged edges.
高质量(比较好的效果)和低质量(计算速度快)的预设值。它们将影响最终聚集光线数量和对比度的数值以及其他有关最终聚集和抗锯齿的设置。
Presets for high (good-looking) and low (but fast) quality bakes. They affect the number of final gather rays, contrast threshold and some other final gather and anti-aliasing Settings.
高质量(比较好的效果)和低质量(计算速度快)的预设值。它们将影响最终聚集光线数量和对比度的数值以及其他有关最终聚集和抗锯齿的设置。
Presets for high (good-looking) and low (but fast) quality bakes. They affect the number of final gather rays, contrast threshold and some other final gather and anti-aliasing Settings.
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