你每30年就得把所有东西提高30厘米左右,那么为什么不建造一座可以漂浮的房子来简化这项工作呢?
You would have to raise everything about 30 centimeters once every 30 years, so why not make the job easier by making houses that can float.
你的任务是建造一个严密防守的基地并净化行星上所有的被感染建筑。
Your task is to build a tightly defended base and then purge the planet of all infested buildings.
但是所有这些的疯狂程度都抵不上你在一个有着地震威胁的国家建造核能电厂。
But that is not anywhere near the level of craziness you'd need to reach to build nuclear power plants in a country at risk from earthquakes.
让你的生活充满工作,堆积成山,这样就不可能容纳新鲜的事情.给你的日常工作建造一个堡垒,并确信你没有时间来做其他未知的事情.所有的行动都有明确的花费和好处.任何没有风险的事情,都会显得平淡无奇.
Fill your life with a routine so packed, it can’t possibly hold something new. By building a fortress of regular work, you can bet that you’ll never have time to do anything unknown.
从如何建造一个球体状的身体,到如何形成粘连面,他就如何打造“终极雪人”这一终极问题,概述了所有你可能会遇到的障碍。
From constructing a spherically shaped body to forming an adhesion surface, he outlined every obstacle faced when on a quest to build the "Ultimate Snowman."
压缩支柱棒的安培让你见到西德马克的建造所有的奇迹。
A telescoping prop rod allows you to see all the wonders of DM's build.
所有Ulduar的副本都是由泰坦建造,你会感觉很宏伟。但开发者并希望玩家需要坐骑或者其他东西才能跑完整个副本,并会尽量让副本变得更小一些。
All the dungeons in Ulduar were built by Titans and will really feel huge, however devs didn't want players to need a mount or anything like that to go through it and tried to keep it small.
在PVE中,你不再能在山洞中,或者矿洞入口处建造建筑,所有先前建造的会自动摧毁(睡袋例外)。
In PvE, you can't build in caves/cave-entrances anymore and all such structures are auto-destroyed (but sleeping bags are allowed).
在PVE中,你不再能在山洞中,或者矿洞入口处建造建筑,所有先前建造的会自动摧毁(睡袋例外)。
In PvE, you can't build in caves/cave-entrances anymore and all such structures are auto-destroyed (but sleeping bags are allowed).
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