战斗经验可以提高您的角色的战斗等级。
Fighting experience will be used to increase your characters fighting level.
菜鸟将为自身的安全而战斗;当他们变得更加强壮之后,相互之间会形成友谊,并希望加入一些团队以满足归属感;最后,当玩家达到最高等级时,他们会寻求尊重和认同--这通常以寻求特殊铠甲、武器或独特的力量为方式表现出来。
Maslow's Hierarchy also applies to EQ. Newbie players struggle for safety then as they become stronger, they begin to form friendships and look for belonging and people to party with.
我认为萨满无趣的地方,是在于当你低等级时你并没有太多的法术,并且还要在每次战斗的时候慢慢放下图腾,或者干脆不要图腾。
I think the part where shamans aren't as fun is actually at low level when you don't have a lot of spells and are forced to either slowly drop your totems every fight or just live without them.
如果与你等级差不多的怪物战斗需要花费30 -60秒。
If you're fighting monsters you should be (around your level) then battles should last around 30-60 seconds.
可以猜测从战斗获得战利品的多寡可能由你的等级以及战斗的难度共同决定。
It is assumed the loot you receive from these fights scales with both your level and the difficulty of the fight.
根据冲击波超压-时间的毁伤原则和失去战斗力比率的伤亡准则,推导了冲击波伤亡等级方程;
With overpressure-duration damage criterion and the CI criterion of shock wave, a new casualty ranking formulae was derived.
等级提高你的翅膀,以获得更多的技能,在战斗中发挥。
Rank up your Wings to gain more skills to play in the battle.
光明之周:战斗中,全部光明邪术的等级变为最高级。
Week of Abjuration: Skill level of all Light Magic spells increased to maximum during battles.
变化之周:战斗中,所有黑暗魔法等级变为最高级。
Week of Alteration: Skill level of all Dark Magic spells increased to maximum during battles.
不过想象一下进入低等级的小鸡对小鸡的战斗。
But still? Imagine chicken against chicken battles led by low level fighters.
但剧情所需,楼澈还必须单独一人战斗,而等级在18之前,真的算是必须要靠补品才能够硬撑到下一场关卡。
But the story needed, Lou Lee must also be fighting alone, and the grading of the 18 before, it is necessary to rely on supplements to relinquish its hard-bound to the next checkpoint.
光明之周:战斗中,所有光明魔法的等级变为最高级。
Week of Abjuration: Skill level of all Light Magic spells increased to maximum during battles.
使用:韧性等级提高50点,持续1小时。战斗和守护药剂。这个效果在死亡后仍可继续存在。
Use: Increases resilience rating by 50 for 1.00 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
没有计划,但是术士,猎人,高等级法师能召唤生物战斗。
None of this planned (seeing through eyes of hireling), but the warlock, hunter, and mage (high level) can summon creatures to fight for them.
同等级的玩家和怪物的战斗能力是什么比例?
How will a player's combat power scale to a monster's power, when both at same level (is it like AC2 where one monster will beat the crap outta you?)?
英雄的种族能力等级增加一级,并且在战斗开始充能条自动满一环。
The hero's Faction ability is increased by 1 Rand and combat starts with racial gauge filled up to first Rank.
在一些战斗中双潮汐很很,特别是在装备等级不高的时候,但是对于Sinestra战而言潮汐并不能么需要所以自然就不需要恢复萨满了。
On some fights double tide was good, especial at lower gear levels but as for Sinestra the fight just isn't made such that tide was needed so thats why no resto shamans.
更新了部落战匹配时的战斗力计算规则,弥补了高等级墙,英雄和骷髅陷阱等的分值。
Strength calculations have been updated in Clan Wars matchmaking to compensate for high level walls and heroes, skeleton traps, etc.
更新了部落战匹配时的战斗力计算规则,弥补了高等级墙,英雄和骷髅陷阱等的分值。
Strength calculations have been updated in Clan Wars matchmaking to compensate for high level walls and heroes, skeleton traps, etc.
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