在演示结束后,索尼邀请我们试玩了一些游戏。
在我们试玩这个游戏的时间里我们从来没有理由去升级到帝王时代。所以我们无法了解它的必要性。
During our playtime with the game we never had cause to go Imperial, so we don't know what all it entails.
我们在这有免费的每位食物和4台d3试玩机器。
在日本官网上,我们有一个Flash版本的试玩,到时候英文官网上也可能会有的。
On the Japanese website, we have a Flash version and, when the time comes, we'll probably have a Flash version for the official English site.
我们不使用任何高级的生物有机体。 因为很多测试玩家提出了很多问题质疑这样的事是否合理,这些游戏也会成为刺激学校中关于生物道德论的重要工具。
these games could be a good tool to stimulate discussions in schools on bioethical issues.
我们公布试玩版给大家去测试已经不是很长远的事情了。
Not long to go now until we release a demo for everyone to test.
所有做好的改进将会在2009年9月10日发布的试玩里面,因此我们将会看看你们从里面的反馈意见去看看游戏中还有哪里我们需要改进。
All of the improvements made will be in the demo release September 10th 2009, so we will be looking at your feedback from that to see where else we can improve the game.
我们所玩的是一个已被限制的,只有两支队伍的试玩程序,里面只有友谊赛能开动,然而主菜单目前来说包含了以下被设置成空白的选项。
The code we played was a controlled, two-team, demo, with only Exhibition matches active, but the main menu currently contains the following blanked out options.
我们在试玩中注意到当球员接球是进行压迫效果更好,撞击可以使他失去平衡,或让他拿不好球。
Something we noticed this playtest is that pressuring a player as he is receiving the ball is sometimes beneficial, as the impact could put him off balance, or make him miscontrol the ball.
由于这些挑战以及韩国玩家还从未有机会体验过游戏的事实。我们决定着重准备人类起始部分的试玩。
Due to these challenges-and the fact that Korean players haven't had an opportunity to play the game yet-we decided to focus on preparing the human starting experience for the demo.
我们不小心玩过街霸IV的试玩版,好像完成度很高啦,这个试玩版以后会供玩家下载的么?
Is the version we're playing today (which seemed pretty much complete to us) going to be released on Xbox LIVE Arcade as a demo?
“你知道,他没有关于正在尝试玩游戏的任何人踏,而且他让我们在那里出去而且玩我们的游戏,你知道,而且我认为,那为得胜的棒球是钥匙”,他说。
"You know, he hasn't stepped in the way of anybody who's trying to play the game, and he lets us go out there and play our game, you know, and I think that's key for winning baseball," he says.
虽然无法在此次试玩中达到游戏当前计划的60级上限,我们至少在几个小时内升了几级。
While we were unable to reach the game's currently planned level cap of 60 in our play session, we were, at least, able to gain several levels in the space of a few hours.
我们正在和任天堂讨论有关内容,我也赞同并认为试玩将会有利于我们游戏的销量。
We're in talks with Nintendo about that and I agree, I think that would help sales a lot. For that to happen we need to get permission to use a larger filesize than demos currently are allowed.
我们正在和任天堂讨论有关内容,我也赞同并认为试玩将会有利于我们游戏的销量。
We're in talks with Nintendo about that and I agree, I think that would help sales a lot. For that to happen we need to get permission to use a larger filesize than demos currently are allowed.
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