这又将我们带回这个点:保持日志简洁,记录足够信息以跟踪调用通过系统。
This leads us back to the point of making your logging concise and logging enough information to trace the call through the system.
本例中所获得的推荐并不十分有用,因为我们有意将bean代码做的简洁以证明预输入组件如何工作。
The suggestions that you get in this example are not very useful, because we intentionally kept the bean code simple here to demonstrate how a type-ahead component works.
而在本章,我们要深入地了解它在haskell中如此重要的原因,并能够以递归的思想写出简洁优雅的代码。
In this chapter, we'll take a closer look at recursion, why it's important to Haskell and how we can work out very concise and elegant solutions to problems by thinking recursively.
Kent以优雅简洁的方式为我们分享了他的经验(全书加附录共156页)。
Kent provides us with his experience in an elegant and concise format (the entire book, with appendices, is 156 pages). He does not give rules, but gives values, principles, and rules of thumb.
莎士比亚曾告诉我们说“言以简洁为贵”。
与结构工程师合作的过程里,我们以重复的横梁形态塑造了简洁的屋顶结构,从而减少了造价。
A collaborative design process with structural engineers rustled in creating a simple roof structure with repetitive beam shapes to reduce the cost.
刚开始,我们自问,有没有一种概念可以以一个简洁又有力量的方式赋予画笔生命?
Right from start, we asked ourselves, is there an idea that can bring to life the promise of these pens in a simple, powerful way?
因此我们建议,每个活动要简洁,以“不超过二十分钟”为原则,例如用“模拟游戏”、“实地操作”、“团体合作”等方式。
For this, we suggest brief activities of "no more than 20 minutes" such as simulation games, small workshops, group dynamics, mime, etc.
因此我们建议,每个活动要简洁,以“不超过二十分钟”为原则,例如用“模拟游戏”、“实地操作”、“团体合作”等方式。
For this, we suggest brief activities of "no more than 20 minutes" such as simulation games, small workshops, group dynamics, mime, etc.
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