最绝的就是他们让玩家用游戏单调的地方换取游戏有意思的地方。
Thebeauty of it is it lets games usethe tedium to their advantage.
在这里,可视距离大约是50游戏单位,阴影距离可以在质量设置中设置。
Here, visible distance is about 50 game units, so Shadow distance was set to 50 in Quality Settings.
当使用可变步长的游戏循环时,你将要表示游戏单元每毫秒的值,比如一个精灵移动的距离。
When using a variable-step game loop, you should express rates—such as the distance a sprite moves—in game units per ms.
下一步是为我们的游戏单元添加现实性的曲线转弯,使得它们在转弯的时候看起来不是那么突然。
The next step is to add realistic curved turns for our units, so that they don't appear to change direction abruptly every time they need to turn.
公司增长很大一部分来自它的畅游游戏单元,它第一季度有33%的利润增长,达5千3百万美元。
A big part of the company's growth is projected to come from its.
泡泡堂游戏单机版完整源码(ASL引擎)。此源码模拟了盛大公司的同名游戏泡泡堂,演示了ASL引擎的使用方法。
This source code to simulate the same name, Shanda' s game BnB, demonstrating ASL engine use.
它如何发生仍然输给了历史,但是其原因并非如此:查泰勒喜欢篮球,没有这么多的期望,以传播新游戏单词和销售运动鞋,它需要。
How it happened remains lost to history, but the reason isn "t: Chuck Taylor loved basketball and desired nothing so much as to spread of the word of the new game and sell the sneakers it required."
游戏单位的个性化设计和独特性给游戏增添了全新的深度,它也许不会被大家一眼所认出,但是却能够使我们回味无穷,让我们欲罢不能。
The unit personalities and intractability add a whole new depth to a game that may not be recognized on the surface, but for one reason or another keeps us coming back for more.
两年前威望迪的视频游戏单位(拥有畅销游戏“魔兽世界”)与美国动视(拥有畅销游戏“吉他英雄”)合并组成世界最大的视频游戏公司-动视暴雪。
Two years ago its video-game unit, which owns “World of Warcraft”, merged with America's Activision, the maker of “Guitar Hero”, to form Activision Blizzard, the world's biggest video-game company.
两年前威望迪的视频游戏单位(拥有畅销游戏“魔兽世界”)与美国动视(拥有畅销游戏“吉他英雄”)合并组成世界最大的视频游戏公司-动视暴雪。
Two years ago its video-game unit, which owns "world of Warcraft", merged with America's Activision, the maker of "Guitar Hero", to form Activision Blizzard, the world's biggest video-game company.
两年前威望迪的视频游戏单位(拥有畅销游戏“魔兽世界”)与美国动视(拥有畅销游戏“吉他英雄”)合并组成世界最大的视频游戏公司-动视暴雪。
Two years ago its video-game unit, which owns "world of Warcraft", merged with America's Activision, the maker of "Guitar Hero", to form Activision Blizzard, the world's biggest video-game company.
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