如果目标通过传送离开物理束缚,一个怪物的擒抱,或是其他因身处特殊位置而产生的定身效果,目标将不再定身或受缚。
If a target teleports away from a physical restraint, a monster's grasp, or some other immobilizing effect that is located in a specific space, the target is no longer immobilized or restrained.
这就是我们的目标,想想看,我们为每个怪物设计了35种被打倒的方法。
So that was kind of the goal, and think we're up to something like 35 ways for any given monster to "bite it" at this point.
目标生物可以尝试闭眼或者将目光移开,因为该镜子的反射效果类似于凝视攻击(见怪物手册309页)。
Potential victims can attempt to avert their eyes or look away as they would from a normal gaze attack(see page 309 of the Monster Manual).
一个疯狂科学家将一个人转化为一个电气操作的怪物来完成他的目标。
Mad scientist turns a man into an electrically-controlled monster to do his bidding.
不论如何,亡者之夜II的游戏目标是在15波怪物的进犯下存活。
Anyway, the objective of NOTD II is to survive 15 waves of zombies.
事实上,我的目标在于帮你把生活运转起来。如果你愿意面对你一直在逃离的这些怪物,那我100%地相信能帮到你。
In fact, my goal is to help you have your life work, and I 100% think I can help you do that if you are willing to face these monsters your have been running from.
他会让你顺间产生和仇恨列表上仇恨值最高的玩家一样的仇恨值,但不给你使怪物转而攻击你时所需要的10%,只是让你成为怪物的暂时目标。
It will give you exactly the threat of the player on top of the threat list - but not the 10% needed for the mob to change aggro, only a temporary aggro from the debuff!
他会让你顺间产生和仇恨列表上仇恨值最高的玩家一样的仇恨值,但不给你使怪物转而攻击你时所需要的10%,只是让你成为怪物的暂时目标。
It will give you exactly the threat of the player on top of the threat list - but not the 10% needed for the mob to change aggro, only a temporary aggro from the debuff!
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