• 魔法靠被怪物攻击学到

    Blue Magic is learned by being attacked by a monster.

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  • 攻击近战怪物攻击

    It can attack and be attacked by melee monsters.

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  • 这样队友有更多时间准备,怪者拉怪时被怪物攻击可能性也变小。

    Gives the party more time to prepare, and puller is less likely to be hit as they pull.

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  • 它们怪物攻击时,双头怪作为一个整体承受伤害,当总血量耗尽时,两个都会死去

    When attacked by a monster, the body as a whole takes damage, and when the Shared HP are depleted, both heads die.

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  • 获得仇恨可以理解特定怪物攻击特定角色情况仇恨就是每个攻击针对每个角色的仇恨列表中的确切数值。

    Aggro is understood to be the condition of a particular mob attacking a particular character, while threat is the numeric value that each attacker has towards each character on its threat list.

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  • 特别快速的(31)-这个效果使得怪物的移动速度攻击速度以及施法速度变得更快。拥有快速的头衔的怪物不会增加额外抗性以及攻击伤害

    Fast (Level 31) - This makes monsters run, attack and cast magic faster. Monster granted with fast are granted no additional resistances, nor do their attacks inflict extra damage.

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  • 饿了,开始上岸觅食,因为攻击人类,这个怪物引起人们的注意。

    It was hungry and coming on shore to feed and focused its attention on attacking people.

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  • 闪电强化(26)-给予怪物更高的电抗同时在攻击附加电系伤害同时也给予怪物一种特殊的闪电技能。

    Electrified (Level 26) - gives the monster higher Lightning resistance as well as lighting damage when attacking. This also gives the monster a special Lightning-based ability.

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  • 攻击属性怪物的时候,总是会受到火属性伤害。

    When you attack a Fire monster, you always receive Fire damage.

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  • 在进行任务过程中搜寻发现新的敌人值得的,因为如果怪物足够厉害,那么即使最具有攻击性的怪物也对你失去兴趣不再主动攻击

    Exploring and finding new adversaries while questing seemed worthwhile, since even hostile monsters lose interest in you and stop chasing you if you can get enough of a lead on them.

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  • 追逐一个逃跑的怪物现在造成有效攻击的机会大幅度提升。

    NEW When chasing retreating monsters, it should be significantly easier to successfully connect with attacks.

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  • 冰冷强化(22)-冰冻属性的怪物将会在攻击带有强力的冰冻效果,并且拥有很强的寒冰抗性

    Frozen (Level 22) - Frozen-imbued monsters inflict Cold damage with their attacks and have strong Cold resistance.

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  • 总体劣势承受最高伤害,容易挂,很难避开某个敌人,很难打倒怪物,和远程攻击怪物作战时处下风,魔法能力

    Overall Disadvantages: Takes most damage, usually dies the most, hard to escape an enemy, hard to take down large groups of MOBS, weak vs ranged MOBS, lower magical ability.

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  • 目标生物可以尝试闭眼或者目光移开,因为该镜子反射效果类似于凝视攻击怪物手册309)。

    Potential victims can attempt to avert their eyes or look away as they would from a normal gaze attack(see page 309 of the Monster Manual).

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  • 中部两个怪物点的怪物位置改变,使其更不容易遭受意外攻击

    The two center creep camps have been pushed away from pathable area to prevent accidental attacks.

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  • 除了这个技能侦查还有烟雾技能,减缓迷惑怪物,并造成攻击丢失。

    In addition to this ability, the recon will also have a smoke grenade ability, which will slow and disorient enemies caught in it, as well as making them miss their attacks.

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  • 可爱怪物动画注意战斗怪物表情差异以及他们攻击动作使战斗更加精彩

    Cute monster Animations You will note the difference in monsters' expressions during battles, as well as their attack motions that will make battles even more exciting.

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  • 怪物趁机削弱防御系统展开攻击资本城镇

    The monsters took advantage of weakened defenses and mounted attacks on both capital towns.

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  • GM模式下不会产生对GM攻击避免了GM后面怪物无限追赶

    Not let start attack of GM in GM mode. This prevent infinity follow creature after GM aggressive action.

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  • 术士拥有使怪物惊吓逃跑法术直接攻击敌人的法术。

    Warlocks possess spells that can directly attack their enemies, though they can also cause fear in them to make them flee.

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  • 主要改动过去由于怪物攻击判定,只有相对其他人军衔的人才能侦查

    Major Changes: In the past, the recon was only available to players whose ranks were significantly higher than the other players in the game due to the hunting mechanics of the zombies on the map.

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  • 个Millena设法击退进一步攻击怪物不久,建交两国从而结束第二战后400

    Both Millena and Rain managed to repel further attacks by the monsters and soon after, diplomatic ties were established between the two nations thus ending the Second Great War after almost 400 years.

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  • 逃犯骑士团攻击海盗船他们诅咒变成可怕怪物

    A group of fugitive Knights Templar attacks a pirate ship and they are cursed to turn into hideous monsters.

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  • 怪物攻击有力。

    Poison damage attacks from Monsters, do more damage than before.

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  • 实现怪物或者宠物的主动攻击,当玩家攻击自己的族类

    Implement aggro creatures at attack by player or pet creature from his family. Patch provided by darka.

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  • 然后让一个法师慢慢输出伤害,在这个法师输出73点伤害时,怪物仍然在攻击战士。

    Then mage starts attacking slowly. Mage does 73 damage, but does not gain aggro!

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  • 然后召唤攻击耐久度等于10点数总合骰子怪物

    Then he spawns a dice monster with ATK and DEF equal to the combined total of the dice times 10.

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  • 但是最初思想暗黑2的一次延伸暗黑2攻击怪物以后他们表现出来受到了你的多少伤害

    But the basic theory is to really extend on the idea that Diablo II started with, which was that you would hit monsters and you would see the damage you did to them reflected on them.

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  • 但是最初思想暗黑2的一次延伸暗黑2攻击怪物以后他们表现出来受到了你的多少伤害

    But the basic theory is to really extend on the idea that Diablo II started with, which was that you would hit monsters and you would see the damage you did to them reflected on them.

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