自信是一场心灵游戏。
因为有了韵律,诗词似乎结束,但似乎又没有完结;倾述结束,但它的回响犹在;心灵和耳朵互相不断玩着押韵的游戏。
Because of it the words come to an end, and yet end not; the utterance is over, but not its ring; and the ear and the mind can go on and on with their game of tossing the rhyme to each other.
超然意识和希区柯克式悬念的荟萃,使“心灵杀手”有了独特而有趣的尝试,并成为年度最佳游戏之一。
Its mix of meta-awareness and Hitchcockian suspense make Alan Wake a unique and fun experiment and one of the best games of the year.
游戏延续了九八年星际争霸发行版本的传统,玩家通过对一组人类的控制指挥,与一群虫子和有心灵感应的外星人作战以求得生存。
The game follows on from the 1998 release of StarCraft, putting the player in command of a group of humans battling for survival against an insect horde and telepathic aliens.
我们应该对这种游戏说,“与其随波逐流让自己显得‘有效率’和让所有人都知道我是多么重要,我还不如找到心灵的宁静,放松自我,并真正地享受生活。”
We should say, "I'd rather find peace of mind, and be able to relax, and really enjoy life, than allow it to pass me by just so I can be 'productive' and show everyone how important I am."
神经天空公司的ThinkGear技术已经被应用于马特尔公司的Mindflex游戏之中,在模拟的心灵传动中,佩戴耳机的用户可以通过想象把球移过障碍。
Neurosky's ThinkGear technology has been used in Mattel's (MAT) Mindflex game, which allows users wearing a headset to move a ball through an obstacle course by thinking, in simulation of telekinesis.
以2007年的游戏《传送门》为例,在这款现代游戏里,玩家需要在特定的障碍中靠心灵感应传送他自己或者道具来解决一系列难题。
Take 2007's "Portal." In the modern game, a player has to solve a series of puzzles by teleporting himself or items around certain obstacles.
生化奇兵2官方网站不仅推出了游戏的新功能,尽管它也揭示了隐喻方式里面的一个大姐姐心灵一瞥。
The official Bioshock 2 website not only unveils the game's new features, it also reveals a glimpse inside the mind of a Big Sister, albeit in a metaphorical way.
就像之前提及的那样,研发人员需要集中在研发游戏上,也要注意用户的心灵空间。他们还需要同时降低玩家的上瘾心理。
As mentioned earlier, developers need to focus on developing not only their games, but also mind space in users. And they need to do this while reducing player addiction.
通过这种自由的创造性游戏方式,个体宣泄其消极情绪、情感,激活心灵自我治愈力,达到自我实现。
In this manner, through free and creative play, individual releases his or her negative emotion and feeling, activates the psyche self-healing power, and achieves self-realization.
山间的雾,仿佛爱情,在心灵的山峰游戏,带来种种美的惊喜。
The mist, like love, plays upon the heart of the hills and brings out surprises of beauty.
想象生命是一种往空中抛五个球的游戏,你把这五个球分别取名为:工作、家庭、健康、朋友和心灵,而且你要努力不让他们落地。
Imagine life as a game in which you are juggling some five balls in the air. You name them — work, family, health, friends amd spirit and you're keeping all of these in the air.
已知心灵异能:游戏开始时你可以选择一个灵能游荡者的心灵异能做已知异能。
Powers Known: a psychic rogue begins play knowing one psychic rogue power of your choice.
去和其他人玩心灵感应的游戏。
“游戏的玩家的心灵手巧,”哈提卜说,“是一个强大的力量,如果正确,可以用来解决的科学问题的广泛。”
"The ingenuity of game players," Khatib said, "is a formidable force that, if properly directed, can be used to solve a wide range of scientific problems."
审判瓷砖是一种溶合心灵的益智游戏。
将你的生活想象成为不断丢掷五颗球于空中的游戏,你将这五颗球分别取名为工作、家庭、健康、朋友和心灵,你努力地让这几颗球停留在空中。
Imagine life as a game in which you are juggling some five balls in the air. You name them work, family, health, friends and spirit and you're keeping all of these in the air.
另外还有游戏、语言、意识、心灵表现等等,也都是艺术起源中不可或缺的条件和机制。
In addition, there are other factors, such as game playing, language, consciousness, mental representation, etc., which make conditions and provide mechanisms for the rise of art.
想象一下,我们的生活就像是一种将五个球抛往空中的游戏,你将这五个球依次取名为:工作、家庭、健康、朋友和心灵,你要努力保持它们在空中而不落地。
Imagine life as a game in which you are juggling five balls in the air. You name them: work, family, health, friends, and spirit, and you're keeping all of them in the air.
但这是一种游戏、一种模仿,这干涉了已经置于运动中的事物,因此执行地球计划的心灵潮流逐渐将灵魂吸收进来。
But it was a playing, an imitating, that interfered with what had already been set in motion, and thus the stream of mind carrying out the plan for earth gradually drew souls into its current.
维特根斯坦的反私人语言论证既是对传统的心灵问题、意义理论的批判又是后期哲学思想意义使用论和语言游戏理论的深化。
Wittgenstein's argument against private language is not only the critique to traditional mental problems and the theory of meaning, but also has deepened his later philosophical theory.
但真正从心灵的角度来看,我们希望当你购买游戏后,能在我们买给你的任何硬件上游玩。
But really from a soul standpoint, we're thinking about when you buy your games from us, we want you to be able to play those games on the hardware we sell to you.
网络游戏中的角色扮演和人际互动,对游戏玩家有着一定的积极意义,不仅有助于心灵慰藉,而且有助于玩家反思自己在现实生活中的角色与互动。
Role playing and interpersonal interactions in online games can not only help relieve players but also move them to reflect upon their roles both in games and in life.
网络游戏中的角色扮演和人际互动,对游戏玩家有着一定的积极意义,不仅有助于心灵慰藉,而且有助于玩家反思自己在现实生活中的角色与互动。
Role playing and interpersonal interactions in online games can not only help relieve players but also move them to reflect upon their roles both in games and in life.
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