然而,一个组织的业务人员会发现,序列图显示不同的业务对象如何交互,对于交流当前业务如何进行很有用。
However, an organization's business staff can find sequence diagrams useful to communicate how the business currently works by showing how various business objects interact.
IDE中的属性窗口显示了当前持有焦点的对象的属性。
The properties window in the IDE displays the properties for the object that is in focus.
这告诉JiBX:绑定定义中的structure元素定义了XML中的一个元素(如由name属性显示的),该元素映射到当前对象的一些特性。
This tells JiBX that the structure element of the binding definition defines an element in the XML (as shown by the name attribute) that maps to some properties of the current object.
用这个对象,我们可以决定用户当前的显示模式。
From this object we can determine the users current display mode.
首先我们来对ASDI现有的(“asis”)系统进行建模,通过业务用例和业务对象可以显示当前事情是如何工作的。
First we modeled the existing (" as is ") system at ASDI, through business use cases and business objects showing how things were currently working.
该BHO对象将依附于InternetExplorer,并显示一个文本框来显示当前正浏览的网页源码。
The object will attach itself to Internet Explorer only, and show a text box with the source code of the page being viewed.
下面的图6显示了执行组对象上可用的属性的一小部分及其当前分配的值。
Figure 6 below shows a small set of the properties available on the execution group object and their currently assigned values. Right-clicking on the object in question lets you set these values.
Vuuch 4.5拥有一个按时间排序的列表,显示与当前用户有关的项目和对象的变更。
The Vuuch 4.5 activity stream is a time-ordered list of changes to the projects and deliverables the user is involved with.
但是在对象存在逻辑联系的程序中,显示出箭头当前指向的哪一个对象是有效的目标将很有帮助。
However, it would be a big help in programs where objects are connected logically, to show which currently pointed-to objects are valid targets for the arrow.
显示应用程序中当前托管线程对象的数目。
Displays the number of current managed thread objects in the application.
获取包含对象的当前显示列的编号。
Gets the number of the current displayed column containing the object.
这也产生了一个显示在当前时间空间的对象(玩家自己控制的角色)与显示在过去时间空间的对象(远程角色对象,AI控制实体)之间的交互问题。
This raises the problem of interaction between objects displayed in present time space (the player's avatar) and objects displayed in a past time space (remote characters, ai entities).
这也产生了一个显示在当前时间空间的对象(玩家自己控制的角色)与显示在过去时间空间的对象(远程角色对象,AI控制实体)之间的交互问题。
This raises the problem of interaction between objects displayed in present time space (the player's avatar) and objects displayed in a past time space (remote characters, ai entities).
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