图像数据转换器205以帧内模式转换并传送转换开始帧的图像。
An image data conversion unit (205) converts the image of a conversion starting frame into an intra-mode, and outputs the converted image.
您可能会奇怪为什么在开始参数大小计算时要检查方法是否是静态的,如果是静态的,将堆栈帧槽初始化为零(不是静态正好相反)。
You might wonder why I check whether the method is static at the start of my parameter size calculation, then initialize the stack frame slot to zero if it is (as opposed to one if it is not).
当我最初开始用电脑做动画的时候,我习惯了手绘动画,考虑一个关键帧在一个中间位置与另一个位置相同。
When I first began animating with a computer, I was used to hand-drawn animation and thought a keyframe in one medium was the same as the other.
这个图像在23帧内完成,所以马上开始移动。
This image was taken 23 frames in, so it's just beginning its movement.
函数在函数开始过程中(称为函数序言(function prologue))创建堆栈帧,并在函数结束时(称为函数尾声(functionepilogue))销毁它。
Functions create the stack frame during the beginning of the function (called the function prologue) and tear it down at the end of a function (called the function epilogue).
要在新Flash影片(例如FlashNotesView_clean . fla中包括的影片)开始时使用FlashNotesView . as,可以在Flash影片的Actions窗格的第1帧中添加此行。
To use FlashNotesView.as when starting with a new Flash movie, such as the one included in FlashNotesView_clean.fla, add this line to the first frame within the Actions pane in your Flash movie.
当函数开始时,它实际上会将链接寄存器保存到调用函数的堆栈帧中,而不是自己的堆栈帧中,然后只有在需要时才会保存它。
When a function begins, it actually saves the link register in the calling function's stack frame, not its own, and then only if it needs to save it.
为保证这些图像组件按正确顺序绘制,每个像素 —或块(详见下文)—的帧在实际的位块传输步骤开始之前就已经确定。
To keep these image components drawn in the correct order, each pixel's — or chunk's (more on that below) — frame is determined prior to the actual blitting steps.
所以我在做完一个姿势后,前进几帧,然后开始做下一个姿势。
So I worked on one complete pose, went ahead a few frames, then worked on the next pose.
所有流以“空闲”状态开始。在这种状态下,没有任何帧的交换。
All streams start in the "idle" state. In this state, no frames have been exchanged.
如果在开始以前或在电影结尾之后帧扩充指定一个框架,第一个或最后的框架将会显示。
If frame Extension specifies a frame before the beginning or after the end of the movie, the first or last frame is displayed.
在熄灭完成,新的帧扫描开始的时候,所捕捉的图像继续读数。
Readout of the captured image proceeds at the completion of blanking as new frame scanning begins.
第六帧:当手臂仍然保持向内转动,右肩开始为了抓水而伸展。
Right shoulderextension begins for the catch, while the arm remains fixed in internalrotation.
第二十四帧:右臂保持转动开始内收。
这个函数,从它调用自己开始,就很好地使用了堆栈帧。
This function, since it calls itself, makes very good use of stack frames. Let's look at how the factorial function would work in assembly language (enter as factorial.s)
第十三帧:当左手腕似乎更加弯曲的时候,右臂继续恢复,左臂开始下压(貌似是通过肩部的内转动)。
Right arm likelycontinuing recovery, left arm begins to press down (likely through glenohumeral(shoulder) internal rotation) as the wrist appears to flex slightly more.
最后的项目将以一个故事板作为开始,逐渐形成一个动画草稿并最终成为一个完整的包含音乐和渲染帧的动画。
The final project will begin as a storyboard, morph into an animatic and gradually become a complete animation with fully rendered frames and audio.
在我开始渲染前,我在PS中制作了渲染草图,创建了几帧最后的效果图。
I made draft renderings and created the final look of a couple frames in PS before I started rendering whole sequences.
选择一帧作为开始。
最后发方将会不计时,并且由丢失的或损坏的一帧开始,重发所有未接收的帧。
The sender eventually will time out and retransmit all unacknowledged frames, beginning with the lost or damaged one.
从这名字看来,你会想,这是控制一个随机启动帧,但其实不是的。它是控制动画从指定的帧开始的。
From the name you would think it controls a random starting frame but it does not, it just causes the animation to start at the specified frame.
指定动画开始运行的帧。
RandStart - Causes the animation to start playing at the specified frame.
此外,通过在由停止代码指定的帧,随机访问存储介质,能够瞬间地进行向节目的广播开始点的指引或移动。
In addition, by random accessing the storage medium at a frame designated by the stop code, to cue up or to move to the broadcasting start point of the program can be performed instantaneously.
我通常叫它之后在每帧开始。
I usually call glLoadIdentity at the beginning of each frame.
为了做到这些你必须将整个新codec - specific配置数据与关键帧一起打包到一个单独的buffer中(包括所有的开始数据),并将它作为一个正常的输入数据提交。
To do this you must package the entire new codec-specific configuration data together with the key frame into a single buffer (including any start codes), and submit it as a regular input buffer.
每一帧是包在一个包,黏贴几个字节的信息用于建立连接和标记帧开始的地方。
Each frame is wrapped in a packet, which affixes several bytes of information used in establishing the connection and marking where the frame starts.
第八帧——这副图里看不到,但眉毛和眼睛都开始伸展得越过它们的极限上位。
Frame 8 - You can't see it here, but the brows are starting to ease out of their extreme up position just as the eyes arrive at theirs.
所述优先参考块可从有嵌入帧内编码块的帧开始被重建。
The preferential reference block can be reconstructed from the coding block frame inside the embedded frame.
所述优先参考块可从有嵌入帧内编码块的帧开始被重建。
The preferential reference block can be reconstructed from the coding block frame inside the embedded frame.
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