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    Based on this background, the technology geometry - and image-based hybrid modeling and rendering (GIBHMR) is put forward, which has been emphasized by international academe at the present time.

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  • 本文围绕基于硬件不规则物体绘制建模展开讨论研究主要研究了基于硬件加速实时绘制技术以及基于硬件的粒子系统

    This thesis discusses and studies on hardware based irregular objects modeling and rendering, it mainly studied hardware accelerated real-time volume rendering and hardware based particle system.

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  • 本文围绕基于硬件不规则物体绘制建模展开讨论研究主要研究了基于硬件加速实时绘制技术以及基于硬件的粒子系统

    This thesis discusses and studies on hardware based irregular objects modeling and rendering, it mainly studied hardware accelerated real-time volume rendering and hardware based particle system.

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