呈现帧的各像素并以动画形式显示帧。
Rendering the frames at each pixel and animating the frames.
第三步: 打开动画窗口(Window -> Animation),有一帧图片是默认的,点击动画工具栏里的小“page”图标来制作第二帧。
There will be one frame by default. Make a second frame by clicking on the little “page” icon at the bottom of the animation toolbar.
图像编辑器也使创建一帧一帧动画的乐趣和轻松。
Image Editor also makes creating frame-by-frame animations fun and easy.
我将介绍基本关键帧的动画,并教你一些简单的表达式,您可以使用它来实现复杂的动画,而不实际设置任何关键帧!
I'll cover animating with basic keyframes and teach you some simple expressions you can use to achieve complex animations without actually setting any keyframes!
从这名字看来,你会想,这是控制一个随机启动帧,但其实不是的。它是控制动画从指定的帧开始的。
From the name you would think it controls a random starting frame but it does not, it just causes the animation to start at the specified frame.
在关键帧骨骼动画中,中间帧的生成效果直接影响着动画的自然流畅程度。
In the skeletal animation, effect of in-between frames will influence the fluency of animation directly.
关键帧动画是3维动画制作的常用模式,中间帧插值又是关键帧动画中最为繁琐的环节。
Key-frame animation is the common mode for making 3D animation, and tween-frame interpolation is the most important part.
所有的帧之间,然后计算软件自动,包括压扁的底部,使得实际过程的动画的创作一些伟大的关键帧。
All of the in-between frames are then calculated by the software automatically, including the squish at the bottom, making actual process of animation a matter of creating a few great key frames.
最残酷的事情在于中间帧动画人几乎不可能得到为自己喜欢的片子画中间帧的机会,他们会很快被分配的工作累垮。
The cruelest part of being an inbetweener is that they rarely get to work on anything they are fans of and what they do get to work on they burn out on quickly.
看这张照片还以为是在画动画,一帧一帧地变化动态的连环画。
This photo let me think about cartoon, it is seemed that he is drawing single frame animation.
看这张照片还以为是在画动画,一帧一帧地变化动态的连环画。
This photo let me think about cartoon, it is seemed that he is drawing single frame animation.
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