• 这个快照右上角显示了添加stringbuilder中的计时包装器方法分解

    In this shot the large frame in the upper right shows the disassembly of the timing wrapper method added to the StringBuilder class.

    youdao

  • 计时问题一个简单解决方法游戏固定运行25每秒

    An easy solution to the timing issue is to just let the game run on a steady 25 frames per second. The code then looks like this.

    youdao

  • 最后发方将计时并且丢失损坏开始,重发所有未接收的

    The sender eventually will time out and retransmit all unacknowledged frames, beginning with the lost or damaged one.

    youdao

  • 例如动画可以使用计时更新动画控制移动动画对象改变动画对象外观速率

    For example, animation timer can be used to update the next fr a me animation and control mobile animated objects and change the appearance of the object animation rate.

    youdao

  • 确定明确的关键线性计时功能正确方法

    I'm not sure the explicit keyframes and the linear timing function are the right approach.

    youdao

  • 确定明确的关键线性计时功能正确方法

    I'm not sure the explicit keyframes and the linear timing function are the right approach.

    youdao

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