其开发者帕基特诺夫表示,他的确从未想到过它会如此流行。
The researcher of the game, Alexey Pajitnov said that he never thought it would be so popular。
1984年6月,在俄罗斯科学院计算机中心工作的数学家阿列克谢·帕基特诺夫利用空闲时间编出一个游戏程序,用来测试当时一种计算机的性能。
In June of 1984, Alexey Pajitnov working in the computer center of Russia Academy of Science editted a game programme in his spare time to test the function of the computer.
26年前的一个周六,当阿列克谢·帕基特诺夫敲完俄罗斯方块游戏程序的最后几个代码时,他根本想不到这个不起眼的视频游戏将成为俄罗斯最引人入胜的出口产品。
When Alexey Pajitnov put the finishing touches on Tetris 26 years ago Saturday, he had no way of knowing his modest video game would become Russia's most entertaining export.
不过即使在这种原始状态,帕基特·诺夫就已发现这个游戏的无穷乐趣。
But even in this primitive form, Pajitnov found that the game was already tons of fun.
帕基特·诺夫和他的一些程序员朋友很快开始将游戏移植到MS - DOS平台上。
Along with some programmer friends, Pajitnov soon began work porting the game to the MS-DOS platform.
在科学院,帕基特·诺夫的工作是包括诸如人工智能和语言识别的计算机科学研究。
At the Academy, Pajitnov's work involved computer science research like artificial intelligence and speech recognition.
在科学院,帕基特·诺夫的工作是包括诸如人工智能和语言识别的计算机科学研究。
At the Academy, Pajitnov's work involved computer science research like artificial intelligence and speech recognition.
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