是否重力影响布料模拟?
实验结果表明,使用该算法在大规模布料模拟中检测自碰撞,效率较高。
Experimental results demonstrate this algorithm handles self collision at interactive rates in the context of cloth simulation.
本地空间模拟是有效的方式来快速移动的布料动画。
Local space simulation is an efficient way to fast moving cloth animation.
可交互布料——用于创建可交互的布料,模拟通常的布料。
Interactive cloth - Used to create Interactive cloths, this is just normal cloth being simulated.
即使是那样的,模拟仍然是单向的:布料在刚体上反应,但不会运用到动力空间扭曲上。
Even after that, the simulation is still one-way: cloth reacts to those bodies but doesn't apply forces back.
这使您可以读取访问布料物体的顶点位置,所以你可以分析它目前的模拟状态。
This gives you read access to the vertex positions of the cloth object, so you can analyse it's current simulation state.
如果这个属性开启,布料只会在任意相机中可见时模拟。这样可改善物理模拟的性能。
If this is enable, the cloth will only be simulated, while the cloth is visible to any camera. This can improve performance of the physics simulation.
对于实验模拟的布料与地面的碰撞效果,本文适应性地对碰撞检测和响应算法进行了简化,实现了流畅、接近真实的仿真效果。
Finally, for the collision effect of cloth with ground, this paper adaptively simplifies the general collision detection and response algorithm, thus makes a smooth, nature-like experimental result.
对于实验模拟的布料与地面的碰撞效果,本文适应性地对碰撞检测和响应算法进行了简化,实现了流畅、接近真实的仿真效果。
Finally, for the collision effect of cloth with ground, this paper adaptively simplifies the general collision detection and response algorithm, thus makes a smooth, nature-like experimental result.
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