新建层混合模式为柔光叠加。
设置层混合模式为“叠加”,降低不透明度到65%。
Set this layer to "overlay" and reduce the opacity to about 65%.
重复上述步骤,对整栋房子都进行旧化。使用一个较脏的颜色进行绘制,并将该层混合模式设为正片叠底。
Repeat that step, only do it on the entire house. Paint with a dirtier color and set your layer to Multiply.
加层风格梯度与混合模式屏幕包裹保持较轻的像素。
Add layer styles Gradient Overlay with blend mode Screen to keep lighter pixel.
所有层上创建一个新层,顶部称之为“软刷”,然后,改变其混合模式为叠加。
Create a new layer on top of all layers and call it "soft brush", then, change its Blend Mode to Overlay.
使用这种混合模式消除了图层的明亮的区域,并保持该层中最黑暗的部分,这就是我把草地变亮几乎为白色的原因。
Using this blend mode removes the light areas of the layer and keeps the darkest sections of the layer, hence why I lightened the grass to almost white.
该模型考虑了非均匀推移质不平衡输移,并引入混合层模式用于模拟河床组成的变化。
This model takes into account non-equilibrium transport of non-uniform bedload and introduces the mixed layer model to calculate the changes of bed material grain class.
使用相同的笔刷和相同的白色,绘制窗户来获得一个严冬的外观。设置层的混合模式为叠加来使之相匹配。
With the same brush and same white, paint the Windows to give them a frosted look. Set this layer's transfer mode to Overlay to make it match.
将该层去色,混合模式设为滤色,不透明度70%。然后用色阶将它调暗一点。
Desaturate it and set the blend mode to Screen and opacity to 70%. Then use the levels to darken it a little bit.
现在新建一层,混合模式为柔光,不透明度50%,使用大的软笔刷沿边缘涂抹。
Now create a new layer, set the blending mode to Soft Light, the opacity to 50% and paint with a large Soft Brush around the edges.
然后改变混合模式来使污损的一层和窗户进行完美的融合。
Then, change the transfer mode of the dirt layer to make sure that dirt and Windows blend nicely together.
规模和位置匹配层模型的现有版本,然后把它与场外从调色板黑一颜色叠加并设置混合模式为屏幕。
Scale and position the layer to match the existing versions of the model, then give it a Color Overlay with an off-black from your colour palette and set the blending mode to Screen.
用红色填充,并设置新的混合模式为叠加层。
Fill a new layer with red and set the blending mode to Overlay.
多个油漆层。流行的混合模式。层组。
Multiple paint Layers. Popular blending modes. Layer groups.
用空间模式讨论了自由混合层三维亚谐扰动的二次稳定性。
In this paper, secondary instability of subharmonic disturbances in Free Mixing -layer is studied with spatial mode.
将这一层的混合模式改为“滤色”,不透明度45%。
Now change the layer's Blend Mode to Screen and drop the Opacity to 45%.
控制不透明度和混合模式的每一层。
在模式中考虑了地形、沉积、化学衰减和混合层顶多次反射等影响因素的作用。
First, the paper puts forward a smoke-puff trajectory model in which topography, deposition, chemical elimination and reflex effects within the mixture layer have been taken into consideration.
再次复制这一层和改变混合模式为叠加,透明度50%。
Duplicate this layer again and change the Blend Mode to Overlay at 50%.
这层的混合模式改为滤色,透明度20%。
渤黄东海环流模式的网格具有更高的分辨率,模式很好地模拟黄东海混合与层化的季节演变规律。
The East China sea model has much higher resolution grid, which has simulated seasonal variation of mixture and stratification.
利用三维积层混合云人工增雨数值模式对人工增雨引晶催化后的各种微物理量变化及催化效应进行了模拟。
By means of three dimension cumulus mix cloud man-made numerical model, make a simulation to all kinds of micro physical amount change after man-made rainfall seeding and effect of seeding.
最后,改变层的混合模式,以多和透明度,以30 %左右。
Lastly, change that layer's blend mode to 'Multiply' and the opacity to around 30%.
在分析了科层组织存在的问题基础上,提出了一种新型的“混合型”组织模式,即“信息时代组织”的基本内容框架。
The problems of traditional organization in the information age are introduced, and the basic content framework of a new "hybrid" organization model called "information ag."..
最后,在层窗口,改变混合模式的纹理层从正常的覆盖。
Finally, in the Layers window, change the blending mode of the texture layer from Normal to Overlay.
泥灰岩主要发育具有复杂沉积模式的混合沉积,细分为互层混合沉积、结构混合沉积和夹层混合沉积三种类型。
The marl mainly consists of the mixed deposits, which may be subdivided into the interbedded mixed deposits, structural mixed deposits and intercalated mixed deposits.
泥灰岩主要发育具有复杂沉积模式的混合沉积,细分为互层混合沉积、结构混合沉积和夹层混合沉积三种类型。
The marl mainly consists of the mixed deposits, which may be subdivided into the interbedded mixed deposits, structural mixed deposits and intercalated mixed deposits.
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