由于这两个版本之间的种种差异,我们建议您在完成迁移后对映射进行测试。
Because of this and other differences in the two versions, we recommend that you test the maps after migration.
这将使用户将复杂的转换分解成一系列简单转换步骤,最终对映射表中的数据有一个简单的调整。
This leads the user to decompose the complex transformation into a series of simple transformation steps that end with a simple adaptation of the data in the mapping table.
对映射节点中可以选择使用的解析器也进行了扩展。
The choice of parsers you can use with the mapping node has also been extended.
RDA所识别的映射可以接受到映射模型中,也可以拒绝,这使得建模者可以保持对映射的控制。
Mappings identified by RDA can be accepted or rejected into the mapping model, allowing the modeler to retain control over the mapping exercise.
她还对映射地址状态的方式进行了更改。
She also makes a change to the way the address status is mapped.
通过这种方法,生成的构件从一开始就知道对映射文件的更改,而您不必更改它们。
This way the generated artifacts will be aware of the changes to the mapping file from the beginning, and you won't have to change them.
换言之,她对映射所做的更改不会被删除,这与她接受更改时的情况一样。
In other words, her change to the map won't be deleted, which would have been the case if she had accepted the change.
JPA规范定义了对映射继承的三种类型的支持;其中只有一种在当前规范中是强制的
The JPA specification defines three types of support for mapping inheritance; only one is mandatory in the current specification
MapReduce的优点是它允许对映射和缩减操作进行分布式处理。
The advantage of MapReduce is that it allows for the distributed processing of the map and reduction operations.
Lucy看到了她对映射(Assign活动)所做的更改,该更改默认情况下是被接受的。
Lucy sees the change that she made to the map (Assign activity) and, by default, it is accepted.
可以修改Properties选项卡中的所有属性,并且可以在Mapping 选项卡中对映射作出修改。
You can change all properties on the Properties tab, and you can make any changes to the mappings on the Mapping tab.
MappingEditor支持使用If、Else if和 Else转换对映射实现这类条件逻辑。
The Mapping Editor contains support to implement such conditional logic on mappings with use of the If, Else if, and Else transformations.
除了预定义的字段外,通过对映射定义定制属性,您还可以向扩展映射添加额外的定制字段。
In addition to the predefined fields, you can add extra custom fields to the extension mappings by defining custom attributes on the mappings.
当在运行时期间将基础源映射到集成视图时,源模型的大小、属性的数量和类型可能对映射任务造成负面影响。
The size of source models, number and type of attributes, may negatively impact the mapping task during runtime when mapping the underlying sources to the integrated view.
映射规范本身不是持久化了的,这意味着对映射的任何更改都需要相应更改ETL代码或重复整个的映射过程。
The mapping specifications themselves are not persisted, which means any changes to the mapping would require to change the ETL code or to repeat the entire mapping process.
有关如何做到这一点的详细信息,请参阅本文后面的部分创建名称空间前缀和URI对映射。
For more details on how to achieve this, refer to the later section of this article, Creating namespace prefix and URI pair mappings.
如果使用字符映射,则首先考虑是否对映射字符进行规范化,还是对映射后的字符规范化。
If character mapping is used, then first consider whether you want to apply normalization to the character being mapped, or apply normalization after the character is mapped.
通过对映射使用条件,可以控制映射的逻辑流。
Using conditions on mappings allows you to control the logical flow of the mappings.
外部映射文件使开发人员能够定制数据映射,从而获得对映射派生方式的更多控制。
The external mapping file enables developers to customize the data mapping and thereby gaining more control over the way mapping can be derived.
对映射的全面测试覆盖极为重要。
Thorough test coverage of the mapping is of Paramount importance.
诀窍就是使用相对路径而不用绝对映射路径。
The trick is to use a relative path instead of the absolute map path.
在创建映射时,最好定期对映射进行测试,以确保实现了所需的结果。
While creating a map it is a good idea to test the map periodically to ensure that the desired results are being achieved.
这些转换根据给定的XPath表达式条件对映射进行分组。
These transformations group a set of mappings based on a given XPath expression condition.
创建名称空间前缀和URI对映射。
还可以在使用IntegrationTestClient进行测试时对映射转换进行调试。
You can also debug mapping transformations while testing with the Integration test Client.
第二章对映射无限元的方法、原理进行了详细深入的论述。
In the second chapter, the method and theory of mapping infinite element are dissertated in detail.
而根据对映射的不同的要求,产生了各种各样的图的标号问题。
According to the different requirement for the mapping, many variations of graph labeling have been evolved.
给出了一个从纹理空间到图像空间的映射方法,并对映射后的带有纹理的图像进行平滑处理,去掉表面的空隙。
We will also propose a mapping function from texture space to image space, and deal with the object image for removing gaps after mapping.
给出了一个从纹理空间到图像空间的映射方法,并对映射后的带有纹理的图像进行平滑处理,去掉表面的空隙。
We will also propose a mapping function from texture space to image space, and deal with the object image for removing gaps after mapping.
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