• 话说,可怕噩梦变成对于玩家有意思”的事情

    In other words, a scary nightmare scenario turned into something "fun" for a gamer.

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  • 对于玩家们来说应该如何熟练掌握这些游戏技巧呢?

    For players should be how to master these techniques for the game?

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  • 可以在远间隔对于玩家建筑进行炮轰,同时装备城锤。

    It is meant to bombard players and buildings from a long distance, it's also equipped with a ram to siege buildings.

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  • 对于玩家们来说游戏技巧如果使用的话其实还是等于没有用处的。

    For players game skills if it is not to use or actually is useless.

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  • 或许希望对于设计者来说脚本易于的,对于玩家却不是必需的。

    Perhaps you want the script to be easy to read and write for the game designers, but not necessarily for the game player.

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  • 作为开发者我们热衷于整体改变游戏趋势近几年对于玩家来说,分享游戏的经验变得越来越重要

    As developers, we are keen to respond to changing trends in gaming as a whole and in the past few years, it has become more and more important for players to share their experience with others.

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  • Boss像是一个来自身心双方面的挑战基于整个demo下来它对于玩家观察的情况下来尝试预判玩家移动

    This bossis, more than just a physical challenge, a mental opposition as it tries topredict the player's moves based on the patterns observed throughout the demo.

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  • 12小时地面对电脑可能健康,但是对于我们大多数人而言——不论是不是魔兽世界》的玩家——现代生活就是这个样子

    Spending 12 hours a day at a computer might be unhealthy, but for most of usWarcraft players or notthis is how modern life works.

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  • 对于游戏玩家来说压力一个问题

    Stress is a big problem for gamers.

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  • 地技巧对于成为一名优秀的滑板玩家来说是十分重要的。

    That's what mattered—landing tricks, being a good skater.

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  • 对于频繁玩家还有现金奖励

    There are cash prizes for frequent players.

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  • 对于国际象棋这样游戏时间可以比较长,因为玩家考虑时间很长。

    For a game such as chess, it may vary wildly on the skill of the player.

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  • 每个玩家每秒传输平均数据对于了解网络前端基础结构重要。

    Average amount of data transmitted per second per player: This is critical to understanding the network and front-end infrastructure.

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  • 对于玩家在线游戏一个游戏实例中的并发玩家数量主要取决于引擎使用技术

    For multiplayer online games, the number of concurrent players in an instance of the game is primarily determined by the technology used in the engine.

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  • 游戏设计方面得到一个批评太阳能量收集对于从来玩过实施策略游戏的玩家来说很难理解的重要性。

    One of the critical points in the design process was when it was pointed out that the sun collection mechanic was hard to learn for players who had never played Real-Time Strategy games.

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  • 弗洛茨先生高尔夫对于女性吸引力因为据说美国女性玩家比例低于英国瑞典

    Mr Fellows also wants to make golf more appealing to women, who are a far smaller proportion of players in America than in, say, Britain or Sweden.

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  • 对于游戏来说玩家一次游戏所耗费时间和游戏的挑战性非常重要。

    I think it's important to have an idea of how long each play of the game should take, and how challenging it should be.

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  • 对于任何收费游戏玩家应该能够查看自己帐号剩余的时间费用能够更新帐号信息

    For any game that is not free, the gamer should be able to see how much time or money remains in his account and be able to update his account information.

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  • 对于很多玩家来说,他们终极梦想实现很难。

    These are the ultimate dream jobs for many gamers, but are very difficult to get.

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  • 调查发现对于游戏敌对,往往由于一种错误的观念大部分玩家儿童

    The opposition to video games is founded on the mistaken belief that most gamers are children.

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  • 解决问题永远首位因为实践中对于玩家在线游戏日常运营而言合同用处不大。

    Problem resolution is the first order of business, because in reality, contracts are nearly useless when it comes to the day-to-day operation of a multiplayer online game.

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  • 用户明白他们无法战胜比他们的技术经验更高玩家所以对于极大部分用户来说,UA没有一个足够强烈的价值

    Users recognized that they couldn’t beat players with more advanced skills and hence there was not a strong enough value prop for the vast majority of users.

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  • 对于图书馆来说这两个功能很有用——你可以用这种方式Foursquare玩家宣传服务

    For libraries, both are helpful - it's a way to broadcast your services to Foursquare players.

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  • 世界银行估计虚拟游戏商品全球市场30亿美元,对于发达国家玩家来说,这是一个充满吸引力选择

    The World Bank estimates the global market for virtual game goods is around $3 billion, making it an attractive option for gamers in less developed countries.

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  • 对于那些尝试3d游戏玩家来说,他们第一个吃螃蟹的

    For gamers to want 3-d games, they have to try them first.

    youdao

  • 调查询问游戏玩家对于一个游戏来说他们认为重要特征什么。

    The survey asked video-game players what features they thought were most important in a video game.

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  • 对于玩家在线游戏MMOG使用两种不同的 “模式提供玩家体验

    Regarding multiplayer online games and MMOGs, two different "patterns" are used to provide the multiplayer experience.

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  • 依靠一次性销售中获得收益这样业务模型对于下一代玩家在线游戏来讲不可行的

    A business model that relies solely on revenue generated from the one-time sale of the title is not a viable business model for next-generation multiplayer online games.

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  • 依靠一次性销售中获得收益这样业务模型对于下一代玩家在线游戏来讲不可行的

    A business model that relies solely on revenue generated from the one-time sale of the title is not a viable business model for next-generation multiplayer online games.

    youdao

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