• 现在我们来看看顶点着色运算器中这些寄存器指令如何典型运用

    Now let's see how these registers and instructions are typically used in the vertex shader ALU .

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  • 为了图像加速卡能够知道哪些输入寄存器应该载入哪些数据需要使用着色声明

    In order that the accelerator could know what data should be loaded in each input register, shader declaration is required.

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  • 利用寄存器分配原理构造着色模型函数通过修改结点颜色实现二进制水印信息位嵌入

    The watermarking binary is embedded by using the principle of register allocation, constructing the graph coloring model and function and changing the nodes colors in the interfere graph.

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  • 依赖项属性着色采样器寄存器相关联

    Associates a dependency property with a shader sampler register.

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  • 依赖项属性着色采样器寄存器相关联

    Associates a dependency property with a shader sampler register.

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