在上一节我们研究了主要组件-日志客户端和日志web服务。
In the previous section we identified the main components — logging client and logging web service.
您研究了对客户端和服务器进行调优的区别。
You examined the differences between tuning your clients and servers.
本教程的目的并不是研究订单的服务器端处理,而是主要关注客户端功能。
It is not the intent of this tutorial to explore server-side processing of orders but to focus on client-side capabilities.
让我们从两方面来研究这一过程,一方面是服务器端,另一方面是客户端。
Let's examine the process from two sides, the server side and the client side.
例如,在使用向导构建Web服务客户端后,需要仔细研究生成的代码,从而当您想调用服务的时候好决定使用哪个类。
For example, after you build the Web service client using the wizard, you need to look through the generated code to determine which classes to use when you want to call the service.
客户端和服务器间的连接和通信一直是中间件研究的重点。
Communication between the client and server is always the emphases of research of middleware.
并以借此研究了整个接入用户身份认证系统,包括认证协议、认证客户端、认证服务器端,提出了园区网络认证系统的整体框架。
On the research of the whole access identity authentication, including protocol, client and server, the frame of authentication system in which has been put forward.
在开发离线应用基础库的基础上,进一步研究面向服务的智能客户端程序体系结构。
On the basis of developing fundamental library of offline application, research has been done on the service-oriented smart client architecture.
在分析研究延时抖动、平均速率和丢包率等网络参数的基础上,给出客户端接收缓冲区长度估算公式。根据客户端反馈网络参数在服务器端实现流量控制。
A formula for calculating receiving buffer length was proposed, based on the analysis and research on network parameters, such as jitter, average speed and packet loss fraction.
对造成这种弊端的成因进行深入分析研究并考虑到负载均衡原理,一个很有希望的解决方案是将原本由服务器端存储的会话参数转移到相对空闲的客户端缓存当中。
The server can't bear that much in the applications. Considered the Load-Balanced theory , Transferring session parameters from the server-side cache to the client-side cache is a reasonable solution.
在本文的研究过程中,充分利用缓存技术的特点,对客户端和服务器端均做了缓存。
In the course of this study, using the characteristics of cache technologics, had cached on both client and server side.
本文主要研究基于手机平台的智能游戏程序客户端设计及手机客户端与PC服务器间的互联。
This paper is mainly about the research of the smart client game design based on mobile phone and mobile phone network with PC server.
本文主要研究基于手机平台的智能游戏程序客户端设计及手机客户端与PC服务器间的互联。
This paper is mainly about the research of the smart client game design based on mobile phone and mobile phone network with PC server.
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