因为服务器可以是任意数量不同的平台,我们应该预计到客户机和服务器之间的体系结构差异。
Because our server could be on any number of different platforms, we should expect architectural differences between the client and the server.
本教程讨论在基于服务的体系结构中客户机-服务器交互的基本知识,并把RPC作为这些原理的一种实现来研究。
This tutorial covers the basics of client-server interactions in a service-based architecture and explores RPC simply as one implementation of those principles.
分布式关系数据库体系结构(distributed relation database architecture,DRDA)是用于客户机与服务器之间通信的常见协议,它由RuntimeClient提供。
Distributed relation database architecture (DRDA) is the common protocol used for communication between the client and the server, and is provided by the Runtime client.
示例的客户机-服务器体系结构。
例如,分层体系结构、模型-视图-控制器(Model View Controller,mvc)、客户机-服务器甚至SOA。
Think, for example, of layered architectures, model view controller (MVC), client-server, or even SOA.
GCRSE在体系结构上利用了节点功能角色的方式,由服务器功能实体、自愿机功能实体和客户机功能实体组成。
Using the node function role approach, GCRSE was composed of three kinds of node: role peers, named server, volunteers and clients.
GCRSE在体系结构上利用了节点功能角色的方式,由服务器功能实体、自愿机功能实体和客户机功能实体组成。
Using the node function role approach, GCRSE was composed of three kinds of node: role peers, named server, volunteers and clients.
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