他回想起在战斗学校的时候,截短的闪光服用绳子绑在身上,从来都没合身过,他就像是穿着衣服耍马戏的宠物猴子,像是穿着哥 哥大号衣服学步的小孩。
He always looked like somebody's pet monkey dressed up as a human for the joke of it. Like a toddler who got clothes out of his big brother's dresser.
我们不可能(战斗中)转换宠物。小鬼?完全不用改变它,虽然它的出场率很低。
We can't feasibly switch between pets. Imps? Didn't really change at all, though they don't really need to much.
宠物可以协助玩家拾取掉落物,辅助战斗。
Pets can help players pick up falling items, support to fighting.
你将不会因为你的宠物媚惑一个NPC而卡在战斗状态中!
修正了一个非战斗性宠物被认为成奴仆而不是宠物的错误。
Fixed a bug that caused some non-combat pets to be referred to as Minions instead of Pets.
常识2:在战斗中千万不要使用宠物治疗。
由这个话题引出的一个问题是在战斗中喂养宠物的可能。
One concern that has come up in this thread is the ability to feed pets during combat.
但我们增加一些宠物天分和其它技工使它较不痛苦当您的宠物死30秒入战斗。
But we are adding some pet talents and other mechanics to make it less painful when your pet dies 30 seconds into a fight.
一旦你成功地击败一只宠物有可能成为你的,你可以赚取赢得战斗过钱。
Once you have beaten a pet successfully it might become yours, and you can earn money from winning the combats too.
猎人能穿轻型和中型盔甲,双持武器与他们的宠物并肩战斗。
Wearing light to medium armor, hunters can also dual wield weapons in combat, fighting beside their pets in battle.
讲述约翰休斯顿明星作为一个星际战士,加入了一个宇宙的基督形象与恶魔战斗的8岁小女孩,和她的宠物鹰,而宇宙的命运难料。
John Huston stars as an intergalactic warrior who joins a cosmic Christ figure in battle against a demonic 8-year-old girl, and her pet hawk, while the fate of the universe hangs in the balance.
非战斗小宠物恰巧就是这种,同理头衔也是。
The non-combat pets are one of these things and so are things like titles.
每种宠物可以学习的技能都有所不同,根据宠物的特点合理分配技能可以使战斗力半功倍。
Each monster can learn its own unique set of skills. It is recommended that you learn skills that work best with your monster's element type.
每种宠物可以学习的技能都有所不同,根据宠物的特点合理分配技能可以使战斗力半功倍。
Each monster can learn its own unique set of skills. It is recommended that you learn skills that work best with your monster's element type.
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