• 实现地形部分主要都是etm实现的。

    Mainly to achieve some of the terrain changed ETM achieve.

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  • 实验结果表明模型实现地形场景实时浏览提高地形场景的绘制效率

    The experiments show that and the real time dynamic browsing is achieved , thus the performance of terrain rendering is improved greatly.

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  • 利用MAPGIS实现地形数字化获取空间地理信息数据主要手段之一图形数字化过程中产生各种类型误差

    To implement topographic map digitalization by means of MAPGIS is one of main means of getting spatial geographic information data, and that digitalization could bring out diversified sorts of errors.

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  • 实现地形漫游,提出基于三角形地形网格模型动态简化算法实现了与视点相关连续分辨率简化及快速动态绘制

    This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.

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  • 基于DEM骨架特征线进行地貌自动综合通过提取DEM地形骨架特征数据实现地貌自动综合,是地貌自动综合方法探索

    It is a new approach to explore relief Automated Generalization, based on DEM skeleton characteristic point and line to automate generalize relief, through the extraction DEM terrain skeleton c.

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  • 通过提取对象颜色形状近邻关系等特征建立分类标准实现地形的自动分层。

    And a set of features combining color, shape and topological are extracted from each object. Based on the features, a classification criterion is employed to perform the map segmentation.

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  • 通过提取对象颜色形状近邻关系等特征建立分类标准实现地形的自动分层。

    And a set of features combining color, shape and topological are extracted from each object. Based on the features, a classification criterion is employed to perform the map segmentation.

    youdao

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