这篇文章讨论了几种模拟服务器推送的方法,从纯轮询到实时服务器推送,文中说明了每种方法的优缺点。
In this article, I discussed various approaches for simulating a server push, ranging from pure polling to a real-time server push, and noted the strengths and weaknesses of each approach.
考虑到这样两个问题,对于需要关键、实时的服务器端更新的企业应用程序而言,轮询并不是最理想的方法。
Given these two problems, polling may not be an appropriate approach for enterprise applications requiring critical, real-time, server-side updates.
该协议根据各节点内实时队列长度动态的控制轮询过程,每个轮询周期对具有最长队列的节点进行服务。
This protocol adaptively controls the polling process according to the real-time queue length of each stations and serves the one with the longest queue firstly in each polling cycle.
该协议根据各节点内实时队列长度动态的控制轮询过程,每个轮询周期对具有最长队列的节点进行服务。
This protocol adaptively controls the polling process according to the real-time queue length of each stations and serves the one with the longest queue firstly in each polling cycle.
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