实现了水墨效果的3D角色在3D水墨效果场景中的实时漫游。
We achieved real-time rendering of 3D character models and walk-through of characters in a 3D scene.
实验结果表明该方法较好地实现了地形分块后的三维地形实时漫游。
The experiment results show that this way can achieve good performance on real-time cruising in the terrain which divided as blocks.
文章讨论了虚拟建筑数据的基本特征,对现有的虚拟建筑实时漫游算法进行分类。
This article discusses the feature of the data of Virtual Architecture, and classifies the ever-known algorithms.
目标与地面背景的真实感红外图像合成是红外场景生成和实现其虚拟实时漫游的关键技术。
Realistic infrared image synthesis of targets and their background is the key techniques to produce infrared scene and realize its virtual walkthrough.
实验结果表明,该算法可以有效提高ROAM算法性能,能以较高帧速实现大规模地形的实时漫游。
Experimental result shows that this algorithm can efficiently improve the performance of ROAM algorithm and can be used in real-time walkthroughs in large-scale terrain at high frame rates.
复杂场景的虚拟实时漫游是虚拟现实的一个重要的应用方面,它在军事仿真训练领域有着广泛的应用前景。
The virtual real-time rambling of complex scenes is one of the important applications of virtual reality which has wide foreground in the military simulation training field.
通过多级索引指针,可以实现影像数据的快速调度与显示,实时漫游、局部放大和缩小、多分辨显示等操作。
Through multi index, fast management and display, on-line browsing, local up-scaling and down-scaling, multi-resolution display of image data can be realized.
同时充分利用GPU的渲染功能,提高可视化的真实感和实时漫游的速率,实现了大规模三维地形的实时漫游。
Using the GPU rendering functions, improving the visual realism and real-time roaming rates, a large-scale 3d real-time terrain roaming is performed.
实验结果表明,该方法在一定的场合下可以满足重建要求,重建出的三维模型具有照片真实感,并且能够进行实时漫游。
The experimental results show that it does well in some occasions, and that the models are photo realistic and capable of real time walk through.
文章介绍了基于小波变换的虚拟场景构造技术,并实现了一个对柱面全景图、立方体全景图和球面全景图的实时漫游系统。
The article presents virtual scene building technology based on wavelet transform, and implements a real-time roaming system for cylinder, cubic and sphere panorama.
实验结果表明,此系统具有较高的绘制速度,能满足包含大面积林木的自然场景实时漫游的要求,同时能达到一定的场景真实感。
Experimental results show that this system has high frame rate which meets the requirement of real-time walkthrough in mass woods including natural scene, while keeping good visual effects.
具有全屏漫游、分区显示不同画面功能,能根据网络拓扑结构数据显示系统实时运行方式。
It has the entire screen roam and district display different menu function, it Can display the system real-time movement way according to the network topology data.
虚拟重建的过程主要包括数据获取、场景建模、漫游系统和实时渲染等。
The process of virtual reconstruction consists of data acquiring, modeling, rendering and real-time browsing system designing.
实验结果表明,该算法有效地解决了绘制速度与质量之间的矛盾,较好地实现了大规模地形场景的实时快速漫游。
These algorithms solve the conflict between the rendering rate and the quality in an effect way and realize rapid the real-time ramble in large scale terrain scenes.
本课题以淮海工学院校园为虚拟对象,利用计算机的软硬件技术,开发出一个逼真的桌面式实时校园漫游系统。
This subject is to the Huaihai Institute, the use of computer hardware and software technology, the development of a realistic real-time on campus roaming desktop system.
在第4章重点研究了大规模地形场景的显示和漫游技术和实时连续的多分辨率地形简化算法。
At chapter 4, we focus on our research on the rendering, roam and continuous multiresolution terrain simplification algorithm of large-scale terrain scene.
芜湖长江大桥多媒体全景漫游系统利用ADVR全景漫游技术,直接从真实场景照片出发,实现了高度真实感的实时交互漫游。
Multimedia panoramic warping system for Wuhu Changjiang Bridge realizes real-time panoramic warping with high real quality from the true scene photos by using the ADVR panoramic warping technology.
系统中VRML的应用保证了其在互联网上的实时交互和漫游效果。
In the system, the application of VRML assured the real time interaction and walkthrough on the Internet.
三维虚拟漫游系统在沉浸感、交互性与实时性综合效果方面的优势是传统平面效果图与动画技术所无法比拟的。
Compared with the traditional planform and computer animation, the immersion, interaction and realtime function of virtual navigating system is unapproachable.
文中讨论了在基于实景图象的虚拟信息空间进行漫游需要解决的图象处理问题及相关算法,进而设计实现了一种满足实时要求的高效多线程漫游机制。
This article discusses the image processing problems and algorithms of walking through in panoramic based virtual space, then designs and implements a high performance multithread wandering algorithm.
文中讨论了在基于实景图象的虚拟信息空间进行漫游需要解决的图象处理问题及相关算法,进而设计实现了一种满足实时要求的高效多线程漫游机制。
This article discusses the image processing problems and algorithms of walking through in panoramic based virtual space, then designs and implements a high performance multithread w...
文中讨论了在基于实景图象的虚拟信息空间进行漫游需要解决的图象处理问题及相关算法,进而设计实现了一种满足实时要求的高效多线程漫游机制。
This article discusses the image processing problems and algorithms of walking through in panoramic based virtual space, then designs and implements a high performance multithread w...
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