介绍了雷达电子战实时三维视景仿真系统的框架设计,设计了基于分步调入的实时三维视景仿真驱动算法。
The frame design of real-time three-dimension scene simulation system in radar EW is described and the driving algorithm of the scene simulation based on folding according to step is given.
通过三维建模、虚拟场景配置、虚拟场景实时驱动三个步骤对视景系统进行实现,开发出一套适用于多机空战战法训练的飞行视景仿真系统。
According to the whole design, a flight training scene system is developed through three steps: three-dimensional modeling, virtual scene configuration and virtual scene real-time drive.
在一个VR系统中,其实时三维立体的视景环境,给人以直观真实的体验。
In a VR system, people can be sensitized directly by its really 3d viewing world.
在一个VR系统中,其实时三维立体的视景环境,给人以直观真实的体验。
In a VR system, people can be sensitized directly by its really 3d viewing world.
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