• 调试增强更好无效警告游戏内可见实体状态

    Debuggability enhancements: Better warnings for invalid packs, ability to see entity state in game.

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  • 每个事件代表状态中的变化所有普通实体状态有序代表了一个生命周期

    Each event represents a change in state, and the ordered sum of all normal entity states represents a lifecycle.

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  • 整个过程重用同一个持久化-上下文对象,这避免了分离实体状态的问题相应LazyInitializationException 异常。

    The same persistence-context object is reused during the course of the entire flow, eliminating detached-entity state and the corresponding LazyInitializationException.

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  • 一个实体地位或者状态发生改变时。

    When the status or state of an entity changes.

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  • 作为一个基本级别实现这些数据元素完整性包含实体以及是否填充元素的状态信息。

    At a basic level, it rolls up the domain integrity of those data elements comprising the entity and states whether all elements are populated or not.

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  • 正如前面所解释验证功能用于控制基本CRUD操作以及在所治理实体生命周期状态转换上下文中使用。

    As explained earlier, Validation functions can be used to control basic CRUD operations as well as in the context of life-cycle state transitions for governed entities.

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  • 难点在于懂得实体是如何进入当前状态的。

    The difficulty of understanding how the entity got into its current state.

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  • 使用对象(捕获事件状态转换基础模型)虚拟化实体生命周期这个模型的关键

    Virtualization of the entity lifecycle through Object Flow Diagrams, a basic model that captures both events and state transitions, is critical in this model.

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  • 通常通过保留单个线程有效一级缓存实例维护它负责的映射实体实例的可识别状态,从而做到一点。

    Generally, it does this by maintaining awareness or state of the mapped entity class instances it is responsible for by keeping a first-level cache of instances, valid for a single thread.

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  • 通过每个事件——实体改变状态——通常可以方便定义一个过程

    With each event, the entity changes its state, a process that is normally easy to define.

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  • 必须事件集合执行操作,这样做只是为了获得单一实体状态,这样做的效率不是很高,对于应用程序读取可伸缩性来说一个问题。

    Having to perform operations on a large collection of events just to get the state of a single entity isn't efficient, especially for applications for which read scalability is a concern.

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  • 技术人员来说同一事件序列反映代表业务实体对象状态变化

    For technologists, the same series of events reflects the change in state for object representing the main business entity.

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  • 颜色另一个用途显示某些实体(比如ibc成员)状态

    Another use of color was to show the status of some entity, such as an IBC member.

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  • 这个API用于通过创建查询定义对象定义检索实体及其状态查询

    This API is used to define queries for retrieving persistent entities and their state by creating query defining objects.

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  • 管理API允许加载用于所治理实体生命周期建模状态定义以及加载owl描述分类系统

    The Administration API allows you to load definitions of state machines to be used to model the life cycle of governed entities, and to load classification systems described in OWL.

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  • 为什么所有行为性状态性职责都赋给实体呢,就像OO纯粹主义者所倡导那样,让实体自己负责持久化操作

    So why not give an entity all behavioral and state responsibilities, thus including the responsibility to perform persistence operations, as advocated by OO purists?

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  • 观察对象订阅那些报告监视实体任何状态更改事件然后基于那些事件中的信息更新自己状态

    The observer object subscribes to events that report any state changes in the monitored entity, and then updates its own state based on information in those events.

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  • 状态实体行为模式中的一个阶段

    A state is a stage in the behavior pattern of an entity.

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  • 实体若想成为领域对象不仅包含状态调用业务服务

    For an entity to be considered a rich domain object it should not only contain state but also be able to call business services.

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  • 状态使用实体属性进行表示

    States are represented by the values of the attributes of an entity.

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  • 可以替换操作实体条目操作状态变更、重要属性以及配置初始化中的代码引用

    You can replace code references in operation bodies, action on entry, action on exit, reaction in state, overridden properties, and configuration initialization.

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  • 作用域的持久化上下文对象将流期间加载数据作为持久化实体管理将数据变更缓存实体状态

    The flow-scoped persistence-context object manages data loaded during the flow as persistent entities, and data changes cached as the entities' dirty states.

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  • 某个状态适合哪种哪些类型实体

    Which type or types of entities is a certain sub-state machine suitable for?

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  • 到目前为止我们精简DAO模式实现实现只能持久化实体状态

    What we have achieved so far is a lean and mean implementation of a DAO pattern which allows the persistence of 'state-only' entities.

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  • karel中的讨论已经知道一个对象概念性的综合性实体,用来封装具体的状态或是行为

    An object, as you already know from the discussion in the Karel book, is a conceptually integrated entity that encapsulates both state and behavior.

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  • 每个实体都又包含3关联元素事件状态生命周期

    For each entity, there is a triad of associated elements: events, states, and lifecycle.

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  • merge修改当前持久化环境指定实体当前状态

    Merge : Update the current persistence context with the current state of the given entity.

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  • 实体bean操作中,容器处理bean状态持久性,并确保这种数据得到保护,以后使用

    In entity bean operation, the container handles the persistence of a bean's state, ensuring that such data has been preserved for later use.

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  • 广泛使用DAO/Repository模式的角度来说,DAO负责执行持久化操作实体维护其状态

    In the widely used traditional DAO/Repository pattern, DAOs have the responsibility to perform persistence operations, which are purely behavioral, and entities are supposed to hold state.

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  • 广泛使用DAO/Repository模式的角度来说,DAO负责执行持久化操作实体维护其状态

    In the widely used traditional DAO/Repository pattern, DAOs have the responsibility to perform persistence operations, which are purely behavioral, and entities are supposed to hold state.

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