• 第三参数(dueTime)定义一个引发初始定时器事件的时间。

    The third parameter (dueTime) allows you to specify when the initial timer event should be fired.

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  • 这个定时器引发定时器事件窗口应用程序其余代码相同步的。

    The timer events raised by this timer class are synchronous with respect to the rest of the code in your Windows Forms app.

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  • 一个定时器事件被调用时state对象作为一个参数传递定时回调函数

    This state object is passed to your timer callback function during each timer event invocation.

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  • 参数定义一个0或者Timeout . Infinite可以阻止后续定时器事件调用

    Specifying either 0 or Timeout.Infinite for this parameter will disable subsequent timer event invocations.

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  • 因为UI线程睡眠所以UI线程一旦唤醒例子程序会列出5个定时器事件(48)能够处理处理函数。

    Because the UI thread was sleeping, however, the sample application displays the five timer events (4 through 8) all at once when the UI thread wakes up again and is able to process the handlers.

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  • 是因为在这5期间第一定时器事件正在睡眠,定时器不同工作者线程继续产生时间消失事件

    This is because during the five seconds that the first timer event was sleeping, the timer kept on generating Elapsed events on different worker threads.

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  • 比如设置了一个5间隔,在间隔改变10秒时3已经过去了,那么一个定时器事件上一个定时器事件13秒后发生。

    For example, if the interval is set to 5 seconds and 3 seconds have already elapsed before the interval is changed to 10 seconds, the next timer event will be 13 seconds from the last timer event.

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  • 典型窗体程序其它代码一样,任何驻留在一个定时器事件处理函数(指的是类型定时器)中的代码也是使用应用程序UI线程所执行

    Just like the rest of the code in a typical Windows Forms application, any code that resides inside a timer event handler (for this type of timer class) is executed using the application's UI thread.

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  • 如果为了处理定时器产生定时器事件而在代码中有一个Application .DoEvents调用,你的程序流程可能会打断。

    If Application.DoEvents is called from your code, your program flow may be interrupted in order to process the timer events generated by an instance of this class.

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  • 为了最大限度代码重用不同类型定时器事件调用同样ShowTimerEventFired方法,下面就是三个定时器事件处理函数

    To maximize code reuse, the sample application calls the same ShowTimerEventFired method from all three different types of timer events. Here are the three timer event handlers.

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  • Timer-based events (timednotifications):Milestone设置定时器事件驱动包含作为主体Notification消息

    Timer-based events (timed notifications): Driven by timer events set by Milestone and include Notification message as body.

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  • 严格来说,“重新显示”是某些视图有关异步事件之后发生的,例如按键定时器完成HTTP请求响应

    More precisely, the redisplay occurs after some kind of asynchronous event related to the view, such as a keystroke, a timer completion, or a response to an HTTP request.

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  • 如果看到文件得到改变20 -30左右,只是调查事件循环变化一个定时器确保经常的调查。

    If you're watching a single file that gets changed every 20-30 seconds or so, just poll for changes in your event loop, with a timer to make sure you don't poll too often.

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  • 事件延迟毫秒如果这个不在定时器支持最小最大延时之间的话,函数将返回一个错误

    Event delay, in milliseconds. If this value is not in the range of the minimum and maximum event delays supported by the timer, the function returns an error.

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  • 设计多种定时器处理系统各种超时事件

    Various kinds of timer are designed for dealing with timeout events.

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  • 到达每个定时器间隔时,架构事件功率优化逻辑(AEPOL)就检测计数判定应该启动提高功率还是降低功率序列210。

    When each timer interval is reached, architectural event power optimization logic (AEPOL) examines the counts and decides whether a power up or power down sequence should be initiated 210.

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  • 如果需要一个延迟这样使用摆动定时器所以不要关闭事件线程睡眠

    If you need a delay like this, use a Swing Timer so you don't shut down the event thread during the sleep.

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  • 定时器溢出给定事件设置

    When the timer expires, the given event bit will be set.

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  • 数值二进制P 1驱动LED灯显示出来。2外部事件计数脉冲P 3.4引入定时器t0

    Its value according to the binary number displayed on the P1 mouth drive leds. 2, external event count pulse introduced by P3.4 T0 timer.

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  • 首先本文研究DSP原理基础上,重点研究了事件管理器通用定时器比较操作PW M波形输出原理以及捕捉单元工作原理。

    Firstly, the paper studies the theory of the DSP, especially the theory of the compare operation and the PWM pulse outputting and catch cell.

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  • 首先本文研究DSP原理基础上,重点研究了事件管理器通用定时器比较操作PW M波形输出原理以及捕捉单元工作原理。

    Firstly, the paper studies the theory of the DSP, especially the theory of the compare operation and the PWM pulse outputting and catch cell.

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