这就需要一些方法加速对大规模场景的渲染,如可见性裁减等。
Some visibility culling algorithms like the one based on cell and portal can be used to accelerate it.
为解决大规模场景中绘制实时阴影的问题,提出优化的阴影体算法。
An optimized shadow volume algorithm was developed to render shadow in large-scale scene.
采用基于视截体分层的方法进行大规模场景阴影绘制时,需要考虑分层的合理性与阴影的图像质量。
It is necessary to consider the reasonableness of split and the quality of shadow image when drawing shadow based on the view frustum split in a large scale scenes.
在实时渲染全局光照过程中,利用大规模场景的可见性信息进行自适应的细分,使得绘制效率提高。
According to the information of the visibility for the large-scale scene, the large-scale scene was subdivided by using the method of adaptive subdivision, and the rendering has high efficiency.
本文就以上算法和技术做了具体的研究和分析,并生成了一种新的算法:一种基于点采样的模型简化算法和大规模场景简化技术。
This paper has done a detailed research and analysis of above algorithms, and generate a new algorithm: The Reduction Technique of Large-Scale Animated Crowd Based on Point-Sampling.
可以用于在大规模部署场景中分发应用程序。
Can be used for application distribution in large-scale deployment scenarios.
在第4章重点研究了大规模地形场景的显示和漫游技术和实时连续的多分辨率地形简化算法。
At chapter 4, we focus on our research on the rendering, roam and continuous multiresolution terrain simplification algorithm of large-scale terrain scene.
其中,各种各样令人惊艳的龙的画面,以及很多大规模的动作场景都体现出影片对于细节的重视,比如龙皮肤逼真的质感,以及铠甲的金属感。
There are stunning scenes featuring different kinds of dragons, and large scale action set pieces showing careful attention to detail, such as the texture of leather or worn metal armor.
本文主要研究大规模虚拟战场环境中海洋场景的建模和实时绘制关键技术。
This paper mostly studies the key modeling and real-time rendering technology of ocean scene in large-scale virtual battlefield environment.
实验结果表明,该算法有效地解决了绘制速度与质量之间的矛盾,较好地实现了大规模地形场景的实时快速漫游。
These algorithms solve the conflict between the rendering rate and the quality in an effect way and realize rapid the real-time ramble in large scale terrain scenes.
在这个场景后面,纽约市警察局正准备发动大规模的安全行动。
Behind the scenes, the New York City's Police Department is gearing up for a massive security operation.
提出一种新的大规模城市场景高效建模及实时绘制方法。
This paper proposes a new efficient modeling and real-time rendering approach for large-scale urban scenes.
本文研究了大量复杂场景绘制的经典算法,并在前人研究成果的基础上,提出改进的体纹理算法,实现了大规模草地的实时绘制。
We study a lot of classic algorithm about the large-scale complex scenery. In this case, we bring about an advanced volumetric rendering algorithm to render the scene.
实时模拟具有复杂边界的大规模流体场景具有极其重要的研究与应用价值。
The real-time simulation of large-scale fluid scenes with complex boundary is of great value in both research and application.
大规模复杂场景的快速绘制是虚拟现实、实时仿真和三维交互设计等许多重要应用的底层支撑技术,也是诸多研究领域面临的一个基本问题。
The fast rendering for large-scale and complex scenes is the basis of many important application such as virtual reality, real-time simulation, and so on.
采用分类建模和特殊建模相结合的方法构建了大规模复杂城市场景的红外模型,绘制出了不同时刻城市复杂场景红外成像图。
Combining the methods of classified modeling and special modeling we constitute the large-scale complex urban IR scene and render the IR images of urban scene at various time.
基于图像的渲染技术(ibr)就是为了使得两者达到平衡,IBR能够高效的实现高质量画面效果,文中我们提出了一种采用IBR技术来渲染大规模森林场景的方法。
Image based rendering methodology (IBR) can give a good balance between them. In this paper, we will have a sample about how to use IBR to rendering a large-scaled forest scene.
大规模地形场景在绘制时,通常需要对数据进行适当的处理,以满足实时性的要求。
The data should be properly handled when the large-scale terrain environment is been rendered, it is of great necessity to meet the requirement of real-time rendering.
介绍特种爆破技术在一次大规模防空袭演习中的应用,演习模拟空袭场景逼真,效果良好。
The application of a special blasting technology and technique in a large-scale air-attack manoeuvre is introduced. The Simulated scence is true to life, and blasting simulation is effective.
室外场景主要以大规模的地形为主,它包括多岩石的山脉,平原,连绵的山丘。
Terrain is a land: Rocky Mountains, grassy plains, rolling hills, all combining to form a beautiful landscape.
大规模三维地理场景是构建大规模虚拟战场场景的重要基础。
The large-scale three-dimensional geography scene is the important foundation to construct the large-scale virtual battlefield scene.
大规模三维地理场景是构建大规模虚拟战场场景的重要基础。
The large-scale three-dimensional geography scene is the important foundation to construct the large-scale virtual battlefield scene.
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