我选择使用可编辑多边形作为建模的方式,因为它很适合处理复杂的任务,比如建造机械的连接部分,又或是生物的外形。
I chose editable poly as the modelling method because it quite successfully deals with complicated tasks, such as modelling mechanical junctions, as well as organic shapes.
我选择使用可编辑多边形作为建模的方式,因为它很适合处理复杂的任务,比如建造机械的连接部分,又或是生物的外形。
I chose editable poly as the modelling method because it quite successfully deals with complicated tasks, such as modelling mechanical junctions, as well as organic shapes.
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