• 注意如何UR l字段中用选择名称创建正方形多边形圆形

    Notice how you can create squares, polygons, and circles with names of your choice in the URL field.

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  • 使用多边形套索工具选择删除旧脑袋。

    Use the Polygonal Lasso Tool to select and delete it.

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  • 新建图层然后选择多边形套索工具”(Polygonal lasso tool)画出类似下图的一个抽象形状出来

    Make a new layer and select the "Polygonal lasso tool" and create an abstract shape that looks similar to the example below. it.

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  • 抓斗多边形套索工具(L)选择景观没有非常精确

    Grab the Polygonal Lasso Tool (l) and select the landscape, it doesn't have to be very precise.

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  • 然后选择多边形工具开始选择需要遮罩区域

    I then selected the "Polygonal Tool" and began selecting areas that I wanted to mask.

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  • 物体必须几何体选择目标物体前需要将转换成可编辑多边形

    Source must be geometry object. Before selecting destination object, collapse it into Editable Poly.

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  • 挤压选择多边形如果再次挤压,你得到更长一些的触角

    Extrude selected polygons, if you extrude it more then you will have longer tentacle.

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  • 选择使用可编辑多边形作为建模方式因为适合处理复杂任务比如建造机械连接部分,又或是生物外形

    I chose editable poly as the modelling method because it quite successfully deals with complicated tasks, such as modelling mechanical junctions, as well as organic shapes.

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  • 使用多边形套索工具沿着眼角线条云彩选择并裁剪。

    Cut it out along the eye's line with Polygonal Lasso Tool.

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  • 选择地方多边形,然后点击细分按钮。

    Select the polygon where you want to make the holes for the fan and click a few times on the tessellate button.

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  • 选择模型纹理那些多边形

    Select the polys on the model you wish to texture.

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  • 添加删除现有多边形现有的多边形网格对象选择多边形

    To add or remove points on an existing polygon in a existing polygon mesh object, select that polygon.

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  • 根据协调映射理论建立平面圆形矩形域多边形域等参数的映射模型,可根据轨迹规划需要选择映射的边界。

    Based on the theory of conformal map, map model is built for planar parametric circle, rectangle and polygon regions. The boundary of parametric region rests with the need of tool path planning.

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  • 理由使用多边形在多线多线不是一个选择

    I have reason to use Polygon over Polyline so Polyline is not an option.

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  • 这样草坪中间创建了一个标准平面图,在编辑多边形选择边缘开始挤压调整地形,使其草坪部分保持一致。

    For that I created a normal plane in the middle of the grass part and in edit poly mode selecting the edges I began to extrude and adjust the terrain to fit with the grass parts.

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  • 场景顶部选择所有忽略底部面的多边形需要创建的部分。

    From the top of the scene select all polygons ignoring bottom side is the place where particles will ganerate snow.

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  • 场景顶部选择所有忽略底部面的多边形需要创建的部分。

    From the top of the scene select all polygons ignoring bottom side is the place where particles will ganerate snow.

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