由于多边形网格的简单性和普适性,使之成为该类模型较为适宜的表示方法。
For the simplicity and suitability of the polygon meshes, they have become the most appropriate representation of those models.
理解并掌握应用在多边形网格,NURBS和细分表面模型的脚本编写和动画技术。
Comprehension and mastery over scripting and animation techniques applied to Polygonal Mesh, NURBS and Subdivide Surface models.
全面理解并掌握各种动画技术制作多边形网格,NURBS和细分表面模型。
Comprehension and mastery over animation techniques to manipulate Polygonal Mesh, NURBS and Subdivide Surface models.
此外,在动画、虚拟环境、网络浏览、医学扫描、计算机游戏等领域已经可以看到许多由多边形网格构建的实体模型。
Furthermore, there are entity models created by polygon mesh in many applications such as cartoon, vision environment, network browse, physic scanning, computer games.
在计算机图形学中,常采用多边形网格描述物体模型。
In computer graphics, models are often described by polygonal meshes.
给出了一种基于边删除的多边形网格分辨率模型生成算法,通过递归地删除网格模型中的边,从而得到连续的简化模型。
In this paper, an edge contract based multiresolution modeling algorithm is presented, which generates the continuous simplified models by iteratively removing edges.
此外,在动画、虚拟环境、网络浏览、医学扫描、计算机游戏等领域已经可以看到许多由多边形网格构建的实体模型。
Furthermore, there are entity models created by polygon mesh in many applications such as cartoon, vision environment, network browse, physic scanning and computer games.
在计算机图形学中,三维几何模型通常用多边形网格进行描述。
In computer graphics, 3d objects are often represented by polygonal meshes.
在计算机图形学中,三维几何模型通常用多边形网格进行描述。
In computer graphics, 3d objects are often represented by polygonal meshes.
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