• 提出一个通用的一般多边形网格几何压缩算法

    In this paper a new geometry compression algorithm for general polygon meshes is introduced.

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  • 计算机图形学中,采用多边形网格描述物体模型

    In computer graphics, models are often described by polygonal meshes.

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  • 计算机图形学中,几何模型通常多边形网格进行描述

    In computer graphics, 3d objects are often represented by polygonal meshes.

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  • 由于多边形网格简单性普适性使成为该类模型较为适宜表示方法

    For the simplicity and suitability of the polygon meshes, they have become the most appropriate representation of those models.

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  • 全面理解掌握各种动画技术制作多边形网格NURBS细分表面模型

    Comprehension and mastery over animation techniques to manipulate Polygonal Mesh, NURBS and Subdivide Surface models.

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  • 添加删除现有多边形现有的多边形网格对象选择多边形

    To add or remove points on an existing polygon in a existing polygon mesh object, select that polygon.

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  • 算法首先通过引入体积保持约束快速地实现稠密多边形网格分辨率表示

    The algorithm first produces a multiresolution representation for the polygonal mesh by introducing volume preserving constraints.

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  • 理解掌握应用多边形网格NURBS细分表面模型脚本编写动画技术

    Comprehension and mastery over scripting and animation techniques applied to Polygonal Mesh, NURBS and Subdivide Surface models.

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  • 文章重点论证提出了影响因素筛选多边形网格单元划分原则预测精度评价的原理方法

    The paper was emphasized to demonstrate and present influencing factors sifting method, principles to divide polygon mesh units and to check predicted exactitude evaluation.

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  • 多边形建模通常一个多边形网格对象然后修改例如加入焊接细分多边形等等

    In polygonal modeling, you generally start with a polygon mesh object and then modify it, for example, by adding edges, welding points, subdividing polygons, and so on.

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  • 我们' ll开始通过谈论细致如何可以替换为单个多边形另一个多边形网格渲染基本知识

    We'll start out by talking about the basics of MicroMesh and how it can replace individual polygons with another polygon mesh at render time.

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  • 传统三角形网格生成剖分算法基础上,提出适合服装衣片三角形网格划分的凹多边形网格剖分算法

    Based on the traditional methods of generating triangular meshes, this paper presents and algorithm for generating polygons suitable for garment simulation.

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  • 此外动画、虚拟环境网络浏览医学扫描计算机游戏领域已经可以看到许多多边形网格构建的实体模型

    Furthermore, there are entity models created by polygon mesh in many applications such as cartoon, vision environment, network browse, physic scanning, computer games.

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  • 此外动画、虚拟环境网络浏览医学扫描计算机游戏领域已经可以看到许多多边形网格构建的实体模型

    Furthermore, there are entity models created by polygon mesh in many applications such as cartoon, vision environment, network browse, physic scanning and computer games.

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  • 给出了一种基于删除多边形网格分辨率模型生成算法通过归地删除网格模型中的边,从而得到连续简化模型

    In this paper, an edge contract based multiresolution modeling algorithm is presented, which generates the continuous simplified models by iteratively removing edges.

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  • 通过察看目标网格比如窗户那里的面,可以看到网格每一个多边形指向你的方向

    By looking through a face on the target mesh, as if it where a window, you should be able to see every polygon on your source mesh pointing more or less in your direction.

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  • 导航网格这个表面多边形

    TheNavMesh stores this surface as convex polygons.

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  • 网格回路法改进算法,利用了多边形方向性区域划分

    Grid method is an improved algorithm of the directed-loop method: it utilizes the orientation of the polygon and region partition at the same time.

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  • 这个脚本可以帮助隐藏规则图案中的斜边使网格规则多边形组成。

    This script helps you to hide diagonal, oblique edges in regular patterns to make mesh consisting of the rectangular polygons.

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  • 具有边界清晰、单元形状网格密度可控自动程度特点,适合任意形状的凹或多边形

    It is characterized with well defined boundary, good shape, easy control of mesh density and high level of automation, and suit for polygons with any shape.

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  • 曲面多边形化算法则用来生成最终曲面网格

    The final surface mesh is achieved by polygonizing the implicit function.

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  • 观察上面这个形状相同网格:156个三角形面片(726个三角形面片()。 726个面片可能起来不会很多多边形如果关卡中变成40真正开始看到优化后节省下来的面片。

    Observe the same shape mesh : 156 triangles (right) vs 726 (left). 726 may not sound like a great deal of polygons, but if this is used 40 times in a level, you will really start to see the savings.

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  • 隐式曲面多边形目标生成一个健壮的、随曲率指导规则三角网格

    The aim of implicit surface polygonization is to generate robust and curvature-related regular mesh.

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  • 借鉴自然邻点插值法,提出基于高度不规则网格多边形单元有理函数插值格式—多边形有理函数插值。

    This paper presents a rational function interpolation scheme of polygonal elements based on highly irregular grids. It is named as polygonal rational function interpolation (RFI).

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  • 借鉴自然邻点插值法,提出基于高度不规则网格多边形单元有理函数插值格式—多边形有理函数插值。

    This paper presents a rational function interpolation scheme of polygonal elements based on highly irregular grids. It is named as polygonal rational function interpolation (RFI).

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