提出一个通用的一般多边形网格的几何压缩算法。
In this paper a new geometry compression algorithm for general polygon meshes is introduced.
在计算机图形学中,常采用多边形网格描述物体模型。
In computer graphics, models are often described by polygonal meshes.
在计算机图形学中,三维几何模型通常用多边形网格进行描述。
In computer graphics, 3d objects are often represented by polygonal meshes.
由于多边形网格的简单性和普适性,使之成为该类模型较为适宜的表示方法。
For the simplicity and suitability of the polygon meshes, they have become the most appropriate representation of those models.
全面理解并掌握各种动画技术制作多边形网格,NURBS和细分表面模型。
Comprehension and mastery over animation techniques to manipulate Polygonal Mesh, NURBS and Subdivide Surface models.
要添加或删除点,在现有的多边形在现有的多边形网格对象,选择该多边形。
To add or remove points on an existing polygon in a existing polygon mesh object, select that polygon.
该算法首先通过引入体积保持约束,快速地实现稠密多边形网格的多分辨率表示。
The algorithm first produces a multiresolution representation for the polygonal mesh by introducing volume preserving constraints.
理解并掌握应用在多边形网格,NURBS和细分表面模型的脚本编写和动画技术。
Comprehension and mastery over scripting and animation techniques applied to Polygonal Mesh, NURBS and Subdivide Surface models.
文章重点论证和提出了影响因素筛选、多边形网格单元划分的原则及预测精度评价的原理方法。
The paper was emphasized to demonstrate and present influencing factors sifting method, principles to divide polygon mesh units and to check predicted exactitude evaluation.
在多边形建模,通常从一个多边形网格对象,然后修改它,例如,加入边,焊接点,细分多边形,等等。
In polygonal modeling, you generally start with a polygon mesh object and then modify it, for example, by adding edges, welding points, subdividing polygons, and so on.
我们' ll开始通过谈论细致和如何它可以替换为单个多边形另一个多边形网格在渲染时的基本知识。
We'll start out by talking about the basics of MicroMesh and how it can replace individual polygons with another polygon mesh at render time.
在传统的三角形网格生成和剖分算法基础上,提出了适合服装衣片三角形网格划分的凹多边形网格剖分算法。
Based on the traditional methods of generating triangular meshes, this paper presents and algorithm for generating polygons suitable for garment simulation.
此外,在动画、虚拟环境、网络浏览、医学扫描、计算机游戏等领域已经可以看到许多由多边形网格构建的实体模型。
Furthermore, there are entity models created by polygon mesh in many applications such as cartoon, vision environment, network browse, physic scanning, computer games.
此外,在动画、虚拟环境、网络浏览、医学扫描、计算机游戏等领域已经可以看到许多由多边形网格构建的实体模型。
Furthermore, there are entity models created by polygon mesh in many applications such as cartoon, vision environment, network browse, physic scanning and computer games.
给出了一种基于边删除的多边形网格分辨率模型生成算法,通过递归地删除网格模型中的边,从而得到连续的简化模型。
In this paper, an edge contract based multiresolution modeling algorithm is presented, which generates the continuous simplified models by iteratively removing edges.
通过察看目标网格上的一个面,比如窗户那里的面,你将可以看到在你源网格的每一个多边形或多或少的指向你的方向。
By looking through a face on the target mesh, as if it where a window, you should be able to see every polygon on your source mesh pointing more or less in your direction.
导航网格把这个表面存为凸多边形。
网格法是有向回路法的改进算法,利用了多边形的方向性和区域划分。
Grid method is an improved algorithm of the directed-loop method: it utilizes the orientation of the polygon and region partition at the same time.
这个脚本可以帮助你隐藏规则图案中的斜边,使网格由规则的多边形组成。
This script helps you to hide diagonal, oblique edges in regular patterns to make mesh consisting of the rectangular polygons.
具有边界清晰、单元形状好、网格密度可控和自动程度高的特点,适合于任意形状的凹或凸多边形。
It is characterized with well defined boundary, good shape, easy control of mesh density and high level of automation, and suit for polygons with any shape.
隐式曲面的多边形化算法则用来生成最终曲面网格。
The final surface mesh is achieved by polygonizing the implicit function.
观察上面这个形状相同的网格体:156个三角形面片(右)和726个三角形面片(左)。 726个面片可能听起来不会是很多的多边形,但如果这是在关卡中变成40倍,你会真正开始看到优化后节省下来的面片。
Observe the same shape mesh : 156 triangles (right) vs 726 (left). 726 may not sound like a great deal of polygons, but if this is used 40 times in a level, you will really start to see the savings.
隐式曲面多边形化的目标,是生成一个健壮的、随曲率指导的规则三角片网格。
The aim of implicit surface polygonization is to generate robust and curvature-related regular mesh.
借鉴自然邻点插值法,提出了基于高度不规则网格多边形单元的有理函数插值格式—多边形有理函数插值。
This paper presents a rational function interpolation scheme of polygonal elements based on highly irregular grids. It is named as polygonal rational function interpolation (RFI).
借鉴自然邻点插值法,提出了基于高度不规则网格多边形单元的有理函数插值格式—多边形有理函数插值。
This paper presents a rational function interpolation scheme of polygonal elements based on highly irregular grids. It is named as polygonal rational function interpolation (RFI).
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