随后的文章将集中在跨软硬件边界和多视点的需求的联合实现上。
Subsequent articles will focus on the joint realization of requirements crossing hardware and software boundaries and multiple viewpoints.
并对提出的多视点模型以实际的管理业务为例进行了验证。
The given example shows that the models are valuable by mapping a service instance to multi-view model completely.
本文主要进行了以下几方面工作:1、多视点云拼接算法的研究。
Following works have been done in the paper: (1) Multi-view point clouds registration.
在大型物体三维视觉测量中,多视点云的对齐是其关键技术之一。
Multi-view point clouds registration is one of the key techniques in 3D vision measurement for large object.
多视点视频编解码是将多个摄像头捕捉到的场景同时进行编解码的方法。
Multi-view video coding is a video encoding and decoding method that processes videos from multiple video cameras.
主要特征是多视点观察、可视化描述、概念为中心、过程为导向、模型做驱动。
The characters of the VOV reference frame are multi-viewpoint observation, visual description, concept centered, process direction and model drive.
引入了平行多视点的概念,从平行多视点获取的多幅图像中可以求得深度信息。
A new algorithm of calculating depth information by image sequences acquired from the parallel multi-viewpoints is discussed.
由于视点之间的相对独立性,多视点的集成是需求工程中一项重要而又困难的研究课题。
Because of the independence of viewpoints, viewpoints' integration is an important and difficult problem in requirements engineering.
为校准多视场深度数据,提出基于条纹投影的三维数字成像系统的多视点姿态估计方法。
To register multiple range images, we present a method for the pose estimation of multiple viewpoints for three-dimensional digital imaging system based on fringe projection.
多视点视频具有巨大的数据量,存贮和传输十分困难,必须对其进行高效的编码(压缩)。
To achieve high compression efficiency, co-relation between the different views must be exploited in multi-view video coding scheme.
虚拟实景空间是以实景图像为素材构造出的虚拟空间,它由多视点空间按一定的组织策略构成。
Virtual imaging space is a virtual space constructed from the real image, and can be composed of view spaces in a kind of rule.
虚拟实景空间是以实景图象为素材构造出的虚拟空间,它由多视点空间按一定的组织策略构成。
Virtual Reality space is a virtual space constructed from the real image, and can be composed of view Spaces in a kind of rule.
然后,利用多视点图像公共点白勺匹配关系,选取唯一基准视点图像平面计算各视点校正矩阵。
Then the algorithm makes use of the relationship between the matched points, selects the unique standard image plane to calculate the rectification transformation matrix of each view images.
并为用户提供了方便的多视点的观察选择,满足了用户对不同角度和方式下的虚拟现实视景漫游要求。
The convenient multi-viewpoints observation choice is provided in the system for the user, thus the requirement of roaming virtual reality scene to the different Angle and way is satisfied.
基于各视差图像中同源像点对应同一物点的原理,本文提出了一种消除多视点视差图像竖直视差的方法。
Based on the principle that homologous points in different parallax images correspond to the same object point, a method is proposed to eliminate the vertical parallax in multi-view parallax images.
在多视点三维数据融合中,提出了一种通过计算消影点来求解工作台旋转角度的方法,该方法简单易行、降低了成本。
An easy and practical method of measuring Angle is presented, which is measuring the Angle of revolving turntable by solving vanishing point.
对多视点方法来说 ,各视点不同的利益观可能导致视点之间的重叠需求相对于不同视点优先级设定方面的不一致性 。
In the framework of viewpoints, the differences between the assessments on requirement benefit and risk in different viewpoints could cause inconsistency in prioritizing overlapped requirements.
摘要:为了降低成本,在简易设备上实现多视点下三维数据的融合,文中提出了一种简单易行的工作台旋转角度测量方法。
Absrtact: To reduce the cost and realize 3d data fusion from different view - points with facile facilities, an easy and practical method of measuring Angle is presented.
本文主要以计算机视觉原理以及数字图像处理理论和数字摄影测量学理论为基础,对影像的三维重建中的相关方法以及目标多视点、多尺度建模进行了研究。
Some methods about three-dimensional reconstruction of image modeling of targets are studied in this paper based on theories of computer vision, digital image processing and digital photogrammetry.
在当前需求工程中有关多视点的研究基础上,本文提出了视点代理的概念,给出了代理模板的基本结构,并在此基础上简要介绍了关于模型转换及一致性检查等问题。
Based on the research of multi-viewpoint in the area of requirement engineering, we illustrate what the viewpoint delegate is, and discuss some problems about model transform and consistency checking.
但就全球视点来看,到底有多热?
本文基于深水中的长峰波波浪模型,给出了视点相关的梯形海面网格自适应模型,能快速逼真的实时生成航海仿真系统中的多通道海浪。
We present an eye-point related adaptive ocean surface mesh model for real-time simulating irregular long crest waves in navigation simulation system.
本文基于深水中的长峰波波浪模型,给出了视点相关的梯形海面网格自适应模型,能快速逼真的实时生成航海仿真系统中的多通道海浪。
We present an eye-point related adaptive ocean surface mesh model for real-time simulating irregular long crest waves in navigation simulation system.
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