使用内存映射文件技术及多线程调度技术,用于管理和调度大数据量地形数据和纹理数据。
Using Memory Map File and Multi-thread dispatch technology, to manage and dispatch large terrain data and texture data.
换句话说,当许多线程都想访问共享资源时,JVM可以花更少的时候来调度线程,把更多时间用在执行线程上。
In other words, when many threads are attempting to access a Shared resource, the JVM will spend less time scheduling threads and more time executing them.
多线程计算不仅用来实现细粒度的并行,合理的调度策略还有助于隐藏通信延迟。
Multithreads can not only implement fine-grain parallelism effectively, but also be helpful to hide communication latency with reasonable scheduling strategies.
为了在同一多线程中执行定时任务和随机任务,将多种任务封装成一个对象,在多线程中根据指令进行调度。
To execute timed tasks and random tasks in the same multithread, multiple tasks are encapsulated as one object for dispatch in the multithread according to instructions.
提出了一种基于多线程的数据调度绘制算法,利用该算法实现了基于导弹坐标相关的实时场景快速绘制。
Proposing one data management and rendering algorithm based on the multi-threads, and with this algorithm realizing the rapid rendering of the real-time scene based on the missile coordinates.
提出了一种基于多线程的数据调度绘制算法,利用该算法实现了基于导弹坐标相关的实时场景快速绘制。
Proposing one data management and rendering algorithm based on the multi-threads, and with this algorithm realizing the rapid rendering of the real-time scene based on the missile coordinates.
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