这个仍然是一个在设计的系统,但是选择和增加技能点的原始上线对于加点系统来说是很重要的。
It's a system that's still under heavy design, but the fact of choosing and increasing key skills beyond their initial cap is important to this new unified tier system.
士气奖金为领导技能点增加。
先发制人天赋变为3点,天赋属性保持了75%机会增加一个技能点。
Initiative is being reduced to a 3 point talent, but resulting in the same 75% end chance to add an additional combo point.
表演:为穿戴者提供X点增加加值到表演技能。
Provides a + X enhancement bonus to the wearer's Perform skill.
现在是一个被动天赋了,减少为3层,增加攻击技能的伤害3点9%。
Find Weakness (Assassination) is now a passive talent, reduced to 3 ranks, increases damage of offensive abilities by 3/6/9%.
这个技能将无法使用,直到你有10怒气,但是如果你有10多个,这将消耗30,增加了对每一个基础之上的消耗怒气10点额外的伤害。
This ability will not be usable until you have 10 Rage, but if you have more than 10, it will consume up to 30, adding additional damage for each point of Rage consumed above the base 10.
唯一被动:每当攻击1次,最大魔法值增加2点,每释放1次技能,最大魔法值增加4点,最多增加1000点魔法。
UNIQUE Passive: Each time your Champion attacks or uses an Ability, their Maximum Mana will increase by 4 Mana (2 for attacks). Bonus caps at 1000 mana.
唯一被动:每当攻击1次,最大魔法值增加2点,每释放1次技能,最大魔法值增加4点,最多增加1000点魔法。
UNIQUE Passive: Each time your Champion attacks or uses an Ability, their Maximum Mana will increase by 4 Mana (2 for attacks). Bonus caps at 1000 mana.
应用推荐