全景拼图是近年来兴起的基于图像的绘制技术(ibr)中的一个重要研究方向。
Panorama Mosaic is an important research area of Image-Based Rendering (IBR), which is popular in recent years.
基于图像的绘制技术不同于对已知场景建立的3d计算机图形,它是利用输入的图片进行渲染。
Unlike traditional 3d computer graphics in which 3d geometry of the scene is known, image-based rendering techniques render novel views directly from input images.
全景图像拼接是基于图像绘制(ibr)技术研究的重要方面。
Panoramic image stitching is important in the research of image-based rendering (IBR).
提出了一种新的基于图像的方法来实现真实感雨景的绘制。
This paper proposes a new method to render photo-realistic rain by image based methods.
采用基于视截体分层的方法进行大规模场景阴影绘制时,需要考虑分层的合理性与阴影的图像质量。
It is necessary to consider the reasonableness of split and the quality of shadow image when drawing shadow based on the view frustum split in a large scale scenes.
基于几何与图像的混合建模与绘制技术正是在此背景下提出的,目前该技术已得到国内外学术界的充分重视。
Based on this background, the technology geometry - and image-based hybrid modeling and rendering (GIBHMR) is put forward, which has been emphasized by international academe at the present time.
全景图是基于图像绘制技术最实用的技术之一,因为它在表示虚拟场景时数据量不大,绘制速度较高。
Panorama is a very useful image-based rendering technique, because of its small data size to represent virtual scenes, and high rendering speed.
基于图像绘制场景的压缩方法先采用光场方法、同心拼图完成真实场景数据的采集。
The compression method of image-based rendering (IBR) is that light-fields and concentric mosaics means were used to complete data acquisition of actual scene.
基于VB语言设计的系统主程序能实现焊缝形状采集、图像处理、焊缝形状曲线绘制等功能。
Based on the system main program designed with VB language, the functions such as the welds geometry acquisition, the process of the image and the curve plotting of the welds profile can realized.
应用图像相似度理论,提出了一种综合使用基于几何和基于图像的混合绘制方法。
The similarity image retrieval system designed in this paper extracts the images feature using the feature extractor.
此外,本文对非真实感绘制生成水墨画还进行了初步的研究,提出了基于图像类比生成水墨画风格艺术作品的方法。
In addition, we do an elementary research on the simulation of Chinese ink wash drawings with non-photorealistic rendering, a method based on image analogies is brought forward.
基于3d纹理的直接体绘制算法可以在保证图像质量的同时达到较好的交互性能,但由于纹理内存的限制,大规模数据场的3d纹理直接体绘制比较困难。
Direct volume rendering based 3d texture can guarantee image quality and reach interactive frame rates. Because of the restriction of texture memory, it is difficult to render large volume data.
本论文围绕着基于图像的虚拟现实这个课题,对基于图像和基于图形方法进行了研究和讨论,并深入研究了基于图像绘制的方法。
This paper, target at the image-based virtual reality, discusses and studies the image-based and graph-based virtual reality, deeply studies in image-based scheme.
在微机平台上实现的基于体绘制的虚拟内窥镜系统,验证了该算法的实时性和所生成图像的质量。
The virtual endoscopy system, which is implemented in microcomputer platform, validates the algorithm′s real time quality and the fine resulting image.
在体绘制算法中,提出了基于体素的投影算法,将不透明度参数引入绘制过程,得到具有半透明效果的三维图像。
Based on the volume rendering algorithms, the dissertation presents Projection algorithm based on Voxel, in which the opacity parameter is introduced to achieve an 3d image with translucent effect.
在体绘制算法中,提出了基于体素的投影算法,将不透明度参数引入绘制过程,得到具有半透明效果的三维图像。
Based on the volume rendering algorithms, the dissertation presents Projection algorithm based on Voxel, in which the opacity parameter is introduced to achieve an 3d image with translucent effect.
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