大多数传统的图形语言用具有范围(例如)从0到32,767的水平和垂直轴的“虚”坐标系统。
Most traditional graphics languages use a "virtual" coordinate system with horizontal and vertical axes that range (for instance) from 0 to 32,767.
点和其他几何助手,比如像轴、坐标系统等也进行了模型化处理。
Points and other geometric helpers like axes, coordinate systems etc. are also modeled.
这是因为预计坐标系统有一个Y轴是相反的像素坐标系。
This is because projected coordinate systems have a Y-axis which is the opposite of pixel coordinate systems.
对转台三个框架系统的坐标系进行了定义,对转台框架系统的动力学进行了分析,建立了三轴转台框架运动的运动学和动力学模型。
The coordinate system for three axes frame of simulator is defined, the dynamic analysis of simulator frame system is analyzed, the kinematics and kinetic models have been built.
通过读取系统变量可以灵活地确定每一个轴在机床坐标系中的固定点;通过读取系统变量将PLC状态位作为NC宏程序跳转的判断条件;
Via reading system variables fixed point of axes can be determined in machine coordinates system: Via reading system variables PLC state bit is condition of criterion as NC macro-program goto;
通过读取系统变量可以灵活地确定每一个轴在机床坐标系中的固定点;通过读取系统变量将PLC状态位作为NC宏程序跳转的判断条件;
Via reading system variables fixed point of axes can be determined in machine coordinates system: Via reading system variables PLC state bit is condition of criterion as NC macro-program goto;
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