• 场景大多数纹理使用基础设置但是对于一些试图增加一些细节

    Most of the texturing in this scene use pretty basic setups but there were a few surfaces that I tried to make with some added detailing.

    youdao

  • 场景地形构造纹理映射LOD技术实例调用等建模技术细节进行了深入探讨。

    The technique details of the terrain generation of scene, texture map, LOD and transferring instance are discussed.

    youdao

  • 带着独特的UVWmaps所有场景物体准备好后,展开工具一个单一纹理绘图中创建了所有细节纹理

    Having all my scene objects with a unique UVW maps that I created with the unwrap tool allows me to texture all details in a single texture map.

    youdao

  • 带着独特的UVWmaps所有场景物体准备好后,展开工具一个单一纹理绘图中创建了所有细节纹理

    Having all my scene objects with a unique UVW maps that I created with the unwrap tool allows me to texture all details in a single texture map.

    youdao

$firstVoiceSent
- 来自原声例句
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定