该场景中大多数的纹理使用最基础的设置,但是对于一些面我试图增加一些细节。
Most of the texturing in this scene use pretty basic setups but there were a few surfaces that I tried to make with some added detailing.
对场景的地形构造、纹理映射、LOD技术、实例调用等建模技术细节进行了深入探讨。
The technique details of the terrain generation of scene, texture map, LOD and transferring instance are discussed.
带着独特的UVWmaps的所有场景物体准备好后,我用展开工具在一个单一的纹理绘图中创建了所有细节的纹理。
Having all my scene objects with a unique UVW maps that I created with the unwrap tool allows me to texture all details in a single texture map.
带着独特的UVWmaps的所有场景物体准备好后,我用展开工具在一个单一的纹理绘图中创建了所有细节的纹理。
Having all my scene objects with a unique UVW maps that I created with the unwrap tool allows me to texture all details in a single texture map.
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