碰撞检测问题是三维场景漫游的技术难点。
室内场景漫游实例,还有碰撞检测这一功能,很不错的。
Examples of indoor scenes roaming, as well as the collision detection function, it is good.
以某化工企业的生产现场为模型,应用虚拟现实技术,建立了一套化工场景漫游系统。
A roaming system of chemical scene was introduced, which took producing locales of some chemical factory as model and developed by use of virtual reality technique.
该方法可以用于漫游区域比较复杂的VR场景漫游系统,而且不需要使用专门的采样设备。
This method can be used in the VR environment walkthrough system with relatively complex region, and no special sampling device is required.
最后,关于第三种虚拟漫游技术,本文简单讨论了基于图像的虚拟场景漫游这一崭新的技术。
At last, we discuss simply the new technique of walkthrough in Image Based Virtual Architecture environment.
其最大的特点就是克服了传统的基于几何建模和绘制的不足,可以实现真实感很强的场景漫游效果。
Furthermore, it's most remarkable that IBMR can overcome the deficiency of traditional Geometry Based Modeling and Rendering technique, so IBMR can realize photorealistic modeling and navigating.
摘要:碰撞检测是虚拟现实系统的一个重要组成部分,它对虚拟场景漫游及动态元素表达的真实性起着至关重要的作用。
Absrtact: Collision detection is an important component of virtual reality system. It plays a vital role in the reality of the virtual navigation and expression of dynamic elements.
在虚拟校园系统漫游过程中,虚拟场景漫游的动态物体与静态物体之间或者动态物体与动态物体之间的交互基础就是碰撞检测。
During the process of virtual campus walkthrough, collision detection is the vital interaction base between dynamic object and static object or among the dynamic objects.
虚拟场景漫游是虚拟现实技术的一种重要应用形式,也是近年来计算机图形学领域的一个研究热点,被广泛应用于军事、教育、航空航天、规划设计以及娱乐游戏等领域。
Virtual scene ramble is a typical application of VR, which forms a hot research area in computer graphics and is widely used in military, education, aerospace, urban layout and entertainment.
你毕竟无法允许风扇的呼呼声来破坏《2001:太空漫游》中的安静的场景。
You can't have whirring fans ruining the quiet scenes in 2001: a Space Odyssey, after all.
实验结果表明,该算法有效地减少了送入图形流水线的几何数据,并在贴地漫游的情况下,显著提高了场景绘制速度。
The experimental results demonstrate that the method reduces the geometry sent to the graphics pipeline and improves the rendering frame rate significantly when navigating at ground level.
虚拟场景的漫游技术。
一个虚拟环境的建立主要包括创建场景和漫游场景。
The foundation of a virtual environment mostly includes two parts, creating of scene and navigation of scene.
文章介绍了基于小波变换的虚拟场景构造技术,并实现了一个对柱面全景图、立方体全景图和球面全景图的实时漫游系统。
The article presents virtual scene building technology based on wavelet transform, and implements a real-time roaming system for cylinder, cubic and sphere panorama.
漫游子软件的作用是将上面各个子软件所生成的漫游场景有机的联系起来,并显示到计算机屏幕上。
Roaming software is the role of the child in all the above sub-roaming scenarios generated by the software organic link and display to the computer.
复杂场景的虚拟实时漫游是虚拟现实的一个重要的应用方面,它在军事仿真训练领域有着广泛的应用前景。
The virtual real-time rambling of complex scenes is one of the important applications of virtual reality which has wide foreground in the military simulation training field.
实验结果表明,该算法有效地解决了绘制速度与质量之间的矛盾,较好地实现了大规模地形场景的实时快速漫游。
These algorithms solve the conflict between the rendering rate and the quality in an effect way and realize rapid the real-time ramble in large scale terrain scenes.
测试得知,叠加了建筑物、道路、植被的复杂地形的平均生成时间为15.96秒,实现了复杂三维场景的流畅漫游。
The test showed that the average production time overlapped by the complex terrain of buildings, roads and vegetation is 15.96 seconds, thus realized the roam in the complex 3-d scene fluently.
由于二维图像本身缺乏深度信息,现有的技术一直难以实现场景的任意平滑漫游。
Owing to the two dimension image itself being short of degree of depth information, the now available technology is hard to realize the walk through of continuously scene.
在第4章重点研究了大规模地形场景的显示和漫游技术和实时连续的多分辨率地形简化算法。
At chapter 4, we focus on our research on the rendering, roam and continuous multiresolution terrain simplification algorithm of large-scale terrain scene.
目标与地面背景的真实感红外图像合成是红外场景生成和实现其虚拟实时漫游的关键技术。
Realistic infrared image synthesis of targets and their background is the key techniques to produce infrared scene and realize its virtual walkthrough.
构造可漫游的虚拟场景是虚拟现实中最基本的、必不可少的一个环节。
A virtual scene roamed randomly is a basic and necessary part in virtual reality.
虚拟重建的过程主要包括数据获取、场景建模、漫游系统和实时渲染等。
The process of virtual reconstruction consists of data acquiring, modeling, rendering and real-time browsing system designing.
提出了一套适用于VRML虚拟博物馆的虚拟场景优化方案,该方案在保证用户流畅漫游本系统的同时有效地解决了博物馆展品的细节显示问题。
An optimization program of virtual museum based on VRML is presented. The program can ensure that customers view roaming system smoothly, and solve the details of the museum exhibits display problems.
创建工具、场景描述语言和展馆发布及浏览模块作为系统的主要构件,将海量的博物馆资源数字化,并提供给用户进行虚拟参观和漫游。
The main components of the system are authoring tool, description language for virtual museum and network module, which digitalize the resources stored in the museum and allow clients to navigate.
实现了水墨效果的3D角色在3D水墨效果场景中的实时漫游。
We achieved real-time rendering of 3D character models and walk-through of characters in a 3D scene.
在这样的场景僵尸会接管整个国家,漫游在城市街道上的生活,吃东西的时候。
In such a scenario zombies would take over entire countries, roaming city streets eating anything living that got in their way.
该文提出的建模方法简化了桥梁的建模过程,加快了桥梁建模的速度,且其最终的实现效果可满足虚拟漫游场景仿真的要求。
The new modeling method simplified the process of bridge modeling and can reduce time consumed on modeling. It is suitable for simulating the virtual cruise scene.
该文提出的建模方法简化了桥梁的建模过程,加快了桥梁建模的速度,且其最终的实现效果可满足虚拟漫游场景仿真的要求。
The new modeling method simplified the process of bridge modeling and can reduce time consumed on modeling. It is suitable for simulating the virtual cruise scene.
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