对于多玩家在线游戏,一个游戏实例中的并发玩家数量主要取决于引擎中使用的技术。
For multiplayer online games, the number of concurrent players in an instance of the game is primarily determined by the technology used in the engine.
每个地理区域并发玩家的目标数量:根据游戏的情况划分地理区域之后,要判断每个地理区域中同时在线的玩家数量。
Target number of concurrent players per geography: Once the world is divided up according to the game, determine the number of players who are going to be online in each geography.
并发玩家的目标总数量:在所有注册的玩家中,要计算出同时在线的玩家数量。
Total target number of concurrent players: of all the players registered, calculate the number of players who will be online at any one time.
在线社区的玩家数量也能反映出多人模式有多糟糕。
The size of the online community reflects the qualityof the multiplayer.
正如大家所能理解的,有限的单一世界服务器群硬件配置不可能容纳无限制数量的同时在线玩家。
As you can imagine, a single world cluster doesn't have an infinite limit of how many simultaneous players it can sustain.
正如大家所能理解的,有限的单一世界服务器群硬件配置不可能容纳无限制数量的同时在线玩家。
As you can imagine, a single world cluster doesn't have an infinite limit of how many simultaneous players it can sustain.
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