我介绍了模式,解释了它们在设计和实现在线游戏环境时的价值。
I introduced patterns and explained their value when crafting and implementing an online games environment.
然后,以解决方案概况作为基础,研究了如何识别开发在线游戏基础结构所需的业务、集成、复合和应用程序模式。
Then, using the solution overview as a base, you learned to identify the business, integration, composite, and application patterns necessary to developing an online games infrastructure.
对于多玩家在线游戏和MMOG,使用两种不同的 “模式”来提供多玩家体验。
Regarding multiplayer online games and MMOGs, two different "patterns" are used to provide the multiplayer experience.
然后,以解决方案概况为基础,讨论了如何确定开发在线游戏基础结构所需的业务、集成、复合和应用程序模式。
Then using the solution overview as a base, you learned how to identify the business, integration, composite, and application patterns necessary to developing an online game infrastructure.
根据这一观点,我建议在设计和实现在线游戏环境时应用业务模式,并解释模式的价值。
Given that perspective, I suggested the applicability of business patterns and explained their value when crafting and implementing an online games environment.
这款游戏没有在线模式,不过有一个在线排行榜,你可以和别的玩家比较。
There's no online play, but there is an online scoreboard where you can see how you rank with other players.
请问这个游戏的在线锦标赛模式实现的野心吗?
How does this game's online tournament mode fulfill that ambition?
为了解决传统在线游戏软件设计过程中存在耦合度高、难以引入一种统一的开发模式问题。
To solve the problem of the traditional online game software design exist high coupling and difficult to introduce a unified development model.
完美的在线体验-忘记过去吧!你将可以在线玩NBA2K10游戏中的任何模式。
Seamless Online Experience – Forget the past, with NBA2K10 online play is fully incorporated into every mode of the game.
近年来,在线视频游戏行业已经过渡到一种免费的业务模式,游戏开发商需要先给玩家免费提供游戏,然后通过游戏内的各种小交易来盈利。
In recent years, the online video game industry has transitioned to a free-to-play business model requiring game makers to give the games away and generate revenue through in-game micro-transactions.
近年来,在线视频游戏行业已经过渡到一种免费的业务模式,游戏开发商需要先给玩家免费提供游戏,然后通过游戏内的各种小交易来盈利。
In recent years, the online video game industry has transitioned to a free-to-play business model requiring game makers to give the games away and generate revenue through in-game micro-transactions.
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