在比较大的项目,这将导致许多问题,而且需要大量的编码,来操控物体深度。
This led to a lot of problems in larger projects and required a lot of manual depth management work.
物体表面的压力随着物体在水下深度的变化而变化。
Pressure on the surface of an object changes with the depth of the object below the surface of the water.
这个选项在没有深度纹理可用或计算深度纹理非常昂贵时使用(比如,在前向渲染中,使用大量物体模型)。
This option can be used when no depth textures are available or they are too expensive to calculate (eg, in forward rendering with a large number of objects).
在获得正确的射影深度后,通过奇异值分解将测量矩阵分解为射影空间下的摄像机运动和物体三维几何形状(射影重构)。
After obtaining correct projective depths, we decompose the measurement matrix into camera motion in projective space and projective reconstruction by SVD.
物体表面的压力随该物体在水下的深度而变化。
Pressure on the surface of an object varies with the depth of the object below the surface of the water.
相比于传统的二维视频,三维视频能提供所观察物体的深度信息,从而使用户产生立体视觉的体验,某些三维技术允许用户在欣赏节目时自由的选择视点,切换视角。
Compared with traditional two dimension video, the new 3DV can provide the users with the depth information of the object, which can lead user to a stereo world.
相比于传统的二维视频,三维视频能提供所观察物体的深度信息,从而使用户产生立体视觉的体验,某些三维技术允许用户在欣赏节目时自由的选择视点,切换视角。
Compared with traditional two dimension video, the new 3DV can provide the users with the depth information of the object, which can lead user to a stereo world.
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